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<blockquote data-quote="Lanefan" data-source="post: 8246006" data-attributes="member: 29398"><p>There's a couple of things raised in the thread thus far which, to me, are (and always have been) in full-on contradiction.</p><p></p><p>Some of you say things to the effect of "Make sure the dungeon has a viable ecology". Valid point. I like it.</p><p>Some of you say things to the effect of "Make sure you check for wandering monsters every two turns". Valid point. I like it.</p><p></p><p>BU-U-UT</p><p></p><p>There's far too many situations where the very existence of all those wandering monsters completely blows up the viable-ecology concept. Where do they come from? What do they eat? Why haven't they slowly whittled away all the permanent dungeon residents?</p><p></p><p>My own sometimes-used solution* is to, if there's to be wandering monsters, cap their numbers by listing them off and knock 'em off that list once the party has defeated them; to the point where a party might never meet any more once they've beaten the whole list for that dungeon.</p><p></p><p>Does or could this eventually lead to a 15-minute workday later in the adventure? Sure. Is this a problem? No. It's what the characters would reasonably do.</p><p></p><p>* - exception: if the dungeon contains an actual monster-spawner e.g. an open gate to another plane, those wanderers are just gonna keep on coming until the source is shut off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8246006, member: 29398"] There's a couple of things raised in the thread thus far which, to me, are (and always have been) in full-on contradiction. Some of you say things to the effect of "Make sure the dungeon has a viable ecology". Valid point. I like it. Some of you say things to the effect of "Make sure you check for wandering monsters every two turns". Valid point. I like it. BU-U-UT There's far too many situations where the very existence of all those wandering monsters completely blows up the viable-ecology concept. Where do they come from? What do they eat? Why haven't they slowly whittled away all the permanent dungeon residents? My own sometimes-used solution* is to, if there's to be wandering monsters, cap their numbers by listing them off and knock 'em off that list once the party has defeated them; to the point where a party might never meet any more once they've beaten the whole list for that dungeon. Does or could this eventually lead to a 15-minute workday later in the adventure? Sure. Is this a problem? No. It's what the characters would reasonably do. * - exception: if the dungeon contains an actual monster-spawner e.g. an open gate to another plane, those wanderers are just gonna keep on coming until the source is shut off. :) [/QUOTE]
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