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The Lost Art of Dungeon-Crawling
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<blockquote data-quote="cbwjm" data-source="post: 8246186" data-attributes="member: 6788732"><p>Talking about dungeons, I have two that I'm developing for my current game. One, the PCs might visit, another they will visit. </p><p></p><p>The first dungeon that the players might enter is an ancient elemental ritual complex where humans were turned into the first genasi using an orb of elemental power to change them into enhanced foot soldiers for the elemental war from my settings mythic past. This dungeon has areas (mini dungeons) attuned to the 4 prime elements of air, earth, fire, and water each of which is connected to a central chamber where the transformations took place (also probably going to be some connections between areas which show the para-elemental energies where the two elements mix). What I like about this dungeon, is it showcases a little bit of the history of my world as in the central chamber there are wall engravings showing elementals herding captive humans into a central chamber, another scene shows an elemental holding the orb of power aloft, and the final scene shows genasi where humans once stood. I don't require players to read up on the history of my world, but I'm more than willing to show it to them in their adventures.</p><p></p><p>The second dungeon I like because it isn't what you'd think of as a dungeon, because it's a forest, albeit it is bounded by a great dome of thorns that is near impossible to get through. I'm setting it up essentially like a dungeon, forest clearings take the place of rooms, trails are corridors. The only real difference is, the players can ignore the trails and move through the "walls" of this dungeon, all the while the players will be hunted by a corrupted unicorn which should be fun.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8246186, member: 6788732"] Talking about dungeons, I have two that I'm developing for my current game. One, the PCs might visit, another they will visit. The first dungeon that the players might enter is an ancient elemental ritual complex where humans were turned into the first genasi using an orb of elemental power to change them into enhanced foot soldiers for the elemental war from my settings mythic past. This dungeon has areas (mini dungeons) attuned to the 4 prime elements of air, earth, fire, and water each of which is connected to a central chamber where the transformations took place (also probably going to be some connections between areas which show the para-elemental energies where the two elements mix). What I like about this dungeon, is it showcases a little bit of the history of my world as in the central chamber there are wall engravings showing elementals herding captive humans into a central chamber, another scene shows an elemental holding the orb of power aloft, and the final scene shows genasi where humans once stood. I don't require players to read up on the history of my world, but I'm more than willing to show it to them in their adventures. The second dungeon I like because it isn't what you'd think of as a dungeon, because it's a forest, albeit it is bounded by a great dome of thorns that is near impossible to get through. I'm setting it up essentially like a dungeon, forest clearings take the place of rooms, trails are corridors. The only real difference is, the players can ignore the trails and move through the "walls" of this dungeon, all the while the players will be hunted by a corrupted unicorn which should be fun. [/QUOTE]
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