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<blockquote data-quote="kenada" data-source="post: 8246722" data-attributes="member: 70468"><p>What you’re doing in 5e also works in OSE, but the GM has to be the one doing it. I used a variant of OSE’s dungeon exploration procedure when I ran PF2. When we first started playing online, I tried to be very rigid about handling turns. It was terrible. What ended up working for us was using the natural back and forth to delineate turns. If the PCs needed to travel a longer distance than a turn would allow, I just montaged them together (like I did wilderness travel).</p><p></p><p>We did have some growing pains switching to OSE (mostly VTT-induced), but the approach I used in PF2 worked there every including the need to rest. When it’s time for that, I work work it that into the narration and ask them if they wanted to take a break (usually yes, but sometimes they want to press on towards a goal). I also track all resources (except ammunition) myself using a simple <a href="https://www.dropbox.com/s/cxui4ssujxor71r/Exploration%20Tracker.pdf" target="_blank">exploration tracker</a> sheet I put together. It’s really tedious for players to have to check that stuff off every turn, and it’s easy enough for me to tell them what they consumed during downtime.</p></blockquote><p></p>
[QUOTE="kenada, post: 8246722, member: 70468"] What you’re doing in 5e also works in OSE, but the GM has to be the one doing it. I used a variant of OSE’s dungeon exploration procedure when I ran PF2. When we first started playing online, I tried to be very rigid about handling turns. It was terrible. What ended up working for us was using the natural back and forth to delineate turns. If the PCs needed to travel a longer distance than a turn would allow, I just montaged them together (like I did wilderness travel). We did have some growing pains switching to OSE (mostly VTT-induced), but the approach I used in PF2 worked there every including the need to rest. When it’s time for that, I work work it that into the narration and ask them if they wanted to take a break (usually yes, but sometimes they want to press on towards a goal). I also track all resources (except ammunition) myself using a simple [URL='https://www.dropbox.com/s/cxui4ssujxor71r/Exploration%20Tracker.pdf']exploration tracker[/URL] sheet I put together. It’s really tedious for players to have to check that stuff off every turn, and it’s easy enough for me to tell them what they consumed during downtime. [/QUOTE]
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