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<blockquote data-quote="Reynard" data-source="post: 8246873" data-attributes="member: 467"><p>But you aren't paying someone to do the prep work. You are paying someone to design the adventure, the story around it, draw the maps and so on. Most of those things are necessary to some degree or another for you to do the prep work, but they aren't themselves the prep work. The reason it is often more work to prep a pre-written adventure is because you don't already hold the context in your head. You have to discover the context and then prep it. When you create your own adventures, you already hold the context in your head.</p><p></p><p>Add to this the fact that you are not only trying to get the context into your head, to do so you first have to parse how the originator of the context decided to present it (often for the purpose of it being entertaining in and of itself). That adventures are mean to be "read and enjoyed" means that context is often obfuscated by prose and unnecessary detail compared to adventures created in an earlier era. So yes, while it is about presentation, it is equally about the creative intent from inception.</p><p></p><p>The best "old" adventures presented a bunch of context (background, etc...) separately, followed by a list of what was where in the adventure locale. They weren't trying to entertain the reader, they were trying to provide the GM with the information necessary in order to entertain the players.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8246873, member: 467"] But you aren't paying someone to do the prep work. You are paying someone to design the adventure, the story around it, draw the maps and so on. Most of those things are necessary to some degree or another for you to do the prep work, but they aren't themselves the prep work. The reason it is often more work to prep a pre-written adventure is because you don't already hold the context in your head. You have to discover the context and then prep it. When you create your own adventures, you already hold the context in your head. Add to this the fact that you are not only trying to get the context into your head, to do so you first have to parse how the originator of the context decided to present it (often for the purpose of it being entertaining in and of itself). That adventures are mean to be "read and enjoyed" means that context is often obfuscated by prose and unnecessary detail compared to adventures created in an earlier era. So yes, while it is about presentation, it is equally about the creative intent from inception. The best "old" adventures presented a bunch of context (background, etc...) separately, followed by a list of what was where in the adventure locale. They weren't trying to entertain the reader, they were trying to provide the GM with the information necessary in order to entertain the players. [/QUOTE]
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