Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Lost Art of Dungeon-Crawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8248487" data-attributes="member: 22779"><p>See, but right there, that's a problem. Number one, we trounced the group that we took prisoners. To the point where we overwhelmed them without taking any damage. So, obviously, we were not pushovers. But, all that does if you treat it as "warning them you're coming" is mean that I would never attempt it again. We'll just frontally assault everything because trying to avoid confrontation obviously won't work.</p><p></p><p>It's extremely frustrating from the player's perspective that every plan will catastrophically fail and no matter what, the DM will interpret the situation in the worst possible manner, and then complain about why players treat dungeons as 90% combat. When the players hand you a plausible (even if it's not particularly great, it's still plausible) plan, let it succeed. Otherwise, the players just turtle up and treat everything as something to be killed. </p><p></p><p>Why bother taking prisoners if every prisoner does nothing but lie, or obfuscate? If it is never better to take prisoners and it is always worse, then, well, don't expect the players to take prisoners. And so many players have been taught that lesson by DM's out there that treat information like it's the most precious of resources, only to be doled out in the most dire of circumstances. </p><p></p><p>One thing about running online games like I do is that I see a lot of new players over the years. And that lesson is one that so many players have learned - that the only real solution to anything is to kill stuff. Otherwise, the DM will simply screw you over and then you have to kill stuff anyway.</p><p></p><p>So, yeah, I totally get why people think that dungeon crawls are nothing but dice fapping hack fests with zero interaction and virtually no role play. They are taught that that's how a dungeon crawl should be by DM's who probably learned from other DM's who treat dungeon crawls that way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8248487, member: 22779"] See, but right there, that's a problem. Number one, we trounced the group that we took prisoners. To the point where we overwhelmed them without taking any damage. So, obviously, we were not pushovers. But, all that does if you treat it as "warning them you're coming" is mean that I would never attempt it again. We'll just frontally assault everything because trying to avoid confrontation obviously won't work. It's extremely frustrating from the player's perspective that every plan will catastrophically fail and no matter what, the DM will interpret the situation in the worst possible manner, and then complain about why players treat dungeons as 90% combat. When the players hand you a plausible (even if it's not particularly great, it's still plausible) plan, let it succeed. Otherwise, the players just turtle up and treat everything as something to be killed. Why bother taking prisoners if every prisoner does nothing but lie, or obfuscate? If it is never better to take prisoners and it is always worse, then, well, don't expect the players to take prisoners. And so many players have been taught that lesson by DM's out there that treat information like it's the most precious of resources, only to be doled out in the most dire of circumstances. One thing about running online games like I do is that I see a lot of new players over the years. And that lesson is one that so many players have learned - that the only real solution to anything is to kill stuff. Otherwise, the DM will simply screw you over and then you have to kill stuff anyway. So, yeah, I totally get why people think that dungeon crawls are nothing but dice fapping hack fests with zero interaction and virtually no role play. They are taught that that's how a dungeon crawl should be by DM's who probably learned from other DM's who treat dungeon crawls that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Lost Art of Dungeon-Crawling
Top