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<blockquote data-quote="Rob Kuntz" data-source="post: 8249101" data-attributes="member: 7015759"><p>I understand your frustration. But I again stress that all of these home-designed addies, if and where they exist, are designed for specific campaigns, with world, regional, local specific information. So requesting that folks publish them is, well, odd. Like my GH Sewers and Catacombs. It was meant for our (Gary and my) campaign, so there's no comprehensive worth in even publishing it, you see, except for those GH purists out there or for a study, all pretty much minimal avenues. I really believe that people have to approach this like a generic product that can be plopped anywhere. Or maybe like Hussar indicated, more example for FR or the like.</p><p></p><p>And even though I had started Maure Castle and did 3 initial installments for Paizo (and one other I did as a free farewell to MC, <em>Warlock's Walk</em>) it's now but another partially published example of this type held by WotC. This megadungeon had more stories and twists and turns than you could imagine, Right. I do not (currently) publish adventures through Paizo or WotC, but I've created about 22-23? to date elsewhere and one for TSR (not counting Barrier Peaks contributions). </p><p></p><p>I really believe that the younger designers should be encouraged to re-explore this avenue by using the best from the past and present to recapture its grandness and then to keep mining its design territory. The dungeon concept hasn't lost its glory; it just needs an intelligent and sustained shot in the arm by adherents willing to go the extra mile for it.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8249101, member: 7015759"] I understand your frustration. But I again stress that all of these home-designed addies, if and where they exist, are designed for specific campaigns, with world, regional, local specific information. So requesting that folks publish them is, well, odd. Like my GH Sewers and Catacombs. It was meant for our (Gary and my) campaign, so there's no comprehensive worth in even publishing it, you see, except for those GH purists out there or for a study, all pretty much minimal avenues. I really believe that people have to approach this like a generic product that can be plopped anywhere. Or maybe like Hussar indicated, more example for FR or the like. And even though I had started Maure Castle and did 3 initial installments for Paizo (and one other I did as a free farewell to MC, [I]Warlock's Walk[/I]) it's now but another partially published example of this type held by WotC. This megadungeon had more stories and twists and turns than you could imagine, Right. I do not (currently) publish adventures through Paizo or WotC, but I've created about 22-23? to date elsewhere and one for TSR (not counting Barrier Peaks contributions). I really believe that the younger designers should be encouraged to re-explore this avenue by using the best from the past and present to recapture its grandness and then to keep mining its design territory. The dungeon concept hasn't lost its glory; it just needs an intelligent and sustained shot in the arm by adherents willing to go the extra mile for it. [/QUOTE]
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