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The Lost Art of Dungeon-Crawling
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<blockquote data-quote="overgeeked" data-source="post: 8249270" data-attributes="member: 86653"><p>I'm sure he did.</p><p></p><p>Note how I didn't do that. I pointed at 40 some years of terrible dungeoncrawls published by TSR, Wizards, Paizo, etc and said that the vast majority of published dungeoncrawls are terrible because they're 90-95% pure hack-and-slash slogfests.</p><p></p><p>So far your explanation consists of "I like dungeoncrawls" and "trust me they're good" and a nonsensical statement that the dungeon isn't the adventure, the dungeon is where the adventure takes place. </p><p></p><p>You have still not managed to say what it is you actually like about dungeoncrawls or even a hint of how you run them to make them not hack-and-slash slogfests or how you do something more than the tired old trope of playing factions off each other. At this point all I can assume is you don't. </p><p></p><p>Now that we've gone around the loop again...</p><p></p><p>So to short circuit the loop we're in, how about taking a different approach? Why not tell me what you think makes dungeoncrawls so awesome? A bit of forewarning, endless hack-and-slash play is boring to me and playing dungeon factions against each other is an old trope I've been tired of for about 30 years. If you have something you enjoy that's neither of those things, please tell me all about it. I'd honestly like to know.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8249270, member: 86653"] I'm sure he did. Note how I didn't do that. I pointed at 40 some years of terrible dungeoncrawls published by TSR, Wizards, Paizo, etc and said that the vast majority of published dungeoncrawls are terrible because they're 90-95% pure hack-and-slash slogfests. So far your explanation consists of "I like dungeoncrawls" and "trust me they're good" and a nonsensical statement that the dungeon isn't the adventure, the dungeon is where the adventure takes place. You have still not managed to say what it is you actually like about dungeoncrawls or even a hint of how you run them to make them not hack-and-slash slogfests or how you do something more than the tired old trope of playing factions off each other. At this point all I can assume is you don't. Now that we've gone around the loop again... So to short circuit the loop we're in, how about taking a different approach? Why not tell me what you think makes dungeoncrawls so awesome? A bit of forewarning, endless hack-and-slash play is boring to me and playing dungeon factions against each other is an old trope I've been tired of for about 30 years. If you have something you enjoy that's neither of those things, please tell me all about it. I'd honestly like to know. [/QUOTE]
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