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The Lost Art of Dungeon-Crawling
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<blockquote data-quote="Hussar" data-source="post: 8249319" data-attributes="member: 22779"><p>Well, a town, or other location, isn't really self contained. And, by and large a town has to "function". You can't have carnivorous buildings in a town - at least, not for very long. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Slimes and oozes don't really work in a town. Forests and other outdoor locations are somewhat limited by their location as well. You generally should use forest monsters in a forest. The amount of "Stuff that thrives underground" dwarfs any single outdoor location.</p><p></p><p>Sure, you could. But, if you do weird in a town, for example, you have to take the town into consideration - all those NPC's, and various other people. And towns are filled with stuff that is of zero interest to an adventuring party but still needs to be detailed. You should have a seamstress, a candlemaker, a shoemaker, whatever, in the town, but, from the player's perspective, who cares? They are noticed in absence, but, by and large don't really serve any purpose other than time sink for the DM. Everything in a Dungeon can be important.</p><p></p><p>One thing that I do lament in latter era D&D is the lack of weird. </p><p></p><p>Generally, yes. A town, simply because you have 200+ people in that town, has a never ending list of stuff that could be prepared. Granted, you don't have to, but, in order to really bring the setting to life, you need those NPC's. </p><p></p><p>Then again, there's nothing wrong with an adventure in a forest or a town or on a mountain. I certainly am not arguing that dungeon crawls are better or superior in any way. They're just another tool in the box. There are fantastic town adventures and there are fantastic dungeon crawls. </p><p></p><p>It's not a zero sum game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8249319, member: 22779"] Well, a town, or other location, isn't really self contained. And, by and large a town has to "function". You can't have carnivorous buildings in a town - at least, not for very long. :D Slimes and oozes don't really work in a town. Forests and other outdoor locations are somewhat limited by their location as well. You generally should use forest monsters in a forest. The amount of "Stuff that thrives underground" dwarfs any single outdoor location. Sure, you could. But, if you do weird in a town, for example, you have to take the town into consideration - all those NPC's, and various other people. And towns are filled with stuff that is of zero interest to an adventuring party but still needs to be detailed. You should have a seamstress, a candlemaker, a shoemaker, whatever, in the town, but, from the player's perspective, who cares? They are noticed in absence, but, by and large don't really serve any purpose other than time sink for the DM. Everything in a Dungeon can be important. One thing that I do lament in latter era D&D is the lack of weird. Generally, yes. A town, simply because you have 200+ people in that town, has a never ending list of stuff that could be prepared. Granted, you don't have to, but, in order to really bring the setting to life, you need those NPC's. Then again, there's nothing wrong with an adventure in a forest or a town or on a mountain. I certainly am not arguing that dungeon crawls are better or superior in any way. They're just another tool in the box. There are fantastic town adventures and there are fantastic dungeon crawls. It's not a zero sum game. [/QUOTE]
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