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<blockquote data-quote="Rob Kuntz" data-source="post: 8249361" data-attributes="member: 7015759"><p>Hah. I love serendipity. You have errantly stumbled into an RPG history vortex by suggesting a duplication of a level contrived almost 50 years ago in 1974. The story is: Gary and myself were still adding levels to GHC2 then. Ernie Gygax, Gary's son, encountered a chap (unnamed or now unknown, but maybe Ernie recalls) at HS who provided him with a level he'd made as he was playing with Ernie on the side. This level was all hexagonal rooms one after the other, top to bottom, with doors on all 6 face-walls accessing the adjacent hex rooms via 10 x 10 rooms in each case. Ernie showed it to us and Gary loved it he included it in our design. I was not as fond of it as Gary was (and neither were those players who got stuck on it), in fact I found it (secretly) ridiculous. It is the only GHC2 level not created by Gary or myself.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8249361, member: 7015759"] Hah. I love serendipity. You have errantly stumbled into an RPG history vortex by suggesting a duplication of a level contrived almost 50 years ago in 1974. The story is: Gary and myself were still adding levels to GHC2 then. Ernie Gygax, Gary's son, encountered a chap (unnamed or now unknown, but maybe Ernie recalls) at HS who provided him with a level he'd made as he was playing with Ernie on the side. This level was all hexagonal rooms one after the other, top to bottom, with doors on all 6 face-walls accessing the adjacent hex rooms via 10 x 10 rooms in each case. Ernie showed it to us and Gary loved it he included it in our design. I was not as fond of it as Gary was (and neither were those players who got stuck on it), in fact I found it (secretly) ridiculous. It is the only GHC2 level not created by Gary or myself. [/QUOTE]
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