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<blockquote data-quote="Hussar" data-source="post: 8250034" data-attributes="member: 22779"><p>Well, because no you can't.</p><p></p><p>Sure, you can have that ooze garbage eater. But, you won't have oozes all over the place (presuming a functioning town). Again, sure you could make the entire town full of mimics, but, that only works once. How many mimic towns do you think you can have in your setting? By and large, towns aren't full of monsters. They aren't full of traps. They don't have threats around every corner, because, well, they're towns. Regular people, ie. not monsters and not adventurers, live in towns and do their day to day stuff in that town.</p><p></p><p>Sure, you could turn every town into a dungeon, but, that kinda defeats the purpose. It's fairly difficult to put a dragon in a town. Again, presuming that the town is functioning and not in the process of being destroyed. But, I can plop a dragon, or a beholder, or any number of other critters in a dungeon and it makes a lot more sense.</p><p></p><p>Towns, by their very nature, are limited in the types of threats you can place in them. Same goes for most above ground locations. You don't expect a dragon to keep his hoard in a big pile in a clearing in the forest do you? Do your towns have trolls in them? And giants? A kobold warren is a thing of beauty. As is the huge tunnels left by purple worms.</p><p></p><p>I mean, I look at this:</p><p></p><p>[MEDIA=imgur]ny5jGns[/MEDIA]</p><p></p><p>And think, wow, I could do SO MUCH with this. To the point where I am beginning to stat this beast out (although, not quite all of it). This is the lair of Thessalar, the lich responsible for the owlbear, whom the party has been tangling with for some time now. This is the climax of a year long (or so) campaign. So far, I've only done the west most section - the Woodland Shrine. One of the encounters there is with a celestial that can open teleport gates. Should the party search around, and get past the rather nasty hydra guarding the celestial, they can use that celestial to teleport into the dungeon and bypass the Ancient Castle. </p><p></p><p>Ok, I haven't gotten further than that, but, the party has a specific goal, a honking big dungeon to deal with and lots of goodies.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8250034, member: 22779"] Well, because no you can't. Sure, you can have that ooze garbage eater. But, you won't have oozes all over the place (presuming a functioning town). Again, sure you could make the entire town full of mimics, but, that only works once. How many mimic towns do you think you can have in your setting? By and large, towns aren't full of monsters. They aren't full of traps. They don't have threats around every corner, because, well, they're towns. Regular people, ie. not monsters and not adventurers, live in towns and do their day to day stuff in that town. Sure, you could turn every town into a dungeon, but, that kinda defeats the purpose. It's fairly difficult to put a dragon in a town. Again, presuming that the town is functioning and not in the process of being destroyed. But, I can plop a dragon, or a beholder, or any number of other critters in a dungeon and it makes a lot more sense. Towns, by their very nature, are limited in the types of threats you can place in them. Same goes for most above ground locations. You don't expect a dragon to keep his hoard in a big pile in a clearing in the forest do you? Do your towns have trolls in them? And giants? A kobold warren is a thing of beauty. As is the huge tunnels left by purple worms. I mean, I look at this: [MEDIA=imgur]ny5jGns[/MEDIA] And think, wow, I could do SO MUCH with this. To the point where I am beginning to stat this beast out (although, not quite all of it). This is the lair of Thessalar, the lich responsible for the owlbear, whom the party has been tangling with for some time now. This is the climax of a year long (or so) campaign. So far, I've only done the west most section - the Woodland Shrine. One of the encounters there is with a celestial that can open teleport gates. Should the party search around, and get past the rather nasty hydra guarding the celestial, they can use that celestial to teleport into the dungeon and bypass the Ancient Castle. Ok, I haven't gotten further than that, but, the party has a specific goal, a honking big dungeon to deal with and lots of goodies. [/QUOTE]
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