Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Lost Art of Dungeon-Crawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8250214" data-attributes="member: 86653"><p>Something that's not your standard sprawling dungeon with dozens of rooms that are mostly combat encounters, trap-laden rooms, and minimal (faction play) interaction.</p><p></p><p>West Marches was a Ben Robbins thing, but people were playing that exact style since almost the beginning of the game. One DM with a large pool of players who self-organized into groups of adventurers plotting their own course into the wild or dungeon. That was standard back in the day.</p><p></p><p>Even that would be a welcome change of pace. If you're going to push linear combat fests, at least keep them short. The sprawling map of endless nothing but combat...ugh.</p><p></p><p>Leaving the dungeon isn't new. But there are more options when you're not limited to a linear dungeon. When you're in a town or city or hexcrawling you can pick a direction and go. You have a freedom of movement and choice you simply don't have in a dungeon.</p><p></p><p>Even that would be a refreshing change. Again, if it's going to be a boring linear slug-fest, at least keep it short.</p><p></p><p>The bolded bits would be new for me as well. Faction play has been around since at least 1980 or 1982. </p><p></p><p>Though I'm not sure what a jacquayed layout would add to a dungeon, unless the point was to avoid things like tracking time, movement, resources, and wandering monsters. I like the moment when the torch goes out and the players realize they just encountered a wandering monster. Skipping that would make what little there is to like about dungeons disappear.</p><p></p><p>I think combat as sport is part of the problem. Combat as war at least relies on the players' creativity to overcome and/or avoid some fights. Combat as sport makes every fight a stand-up brawl to the death and turns things tedious and dull rather quickly.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8250214, member: 86653"] Something that's not your standard sprawling dungeon with dozens of rooms that are mostly combat encounters, trap-laden rooms, and minimal (faction play) interaction. West Marches was a Ben Robbins thing, but people were playing that exact style since almost the beginning of the game. One DM with a large pool of players who self-organized into groups of adventurers plotting their own course into the wild or dungeon. That was standard back in the day. Even that would be a welcome change of pace. If you're going to push linear combat fests, at least keep them short. The sprawling map of endless nothing but combat...ugh. Leaving the dungeon isn't new. But there are more options when you're not limited to a linear dungeon. When you're in a town or city or hexcrawling you can pick a direction and go. You have a freedom of movement and choice you simply don't have in a dungeon. Even that would be a refreshing change. Again, if it's going to be a boring linear slug-fest, at least keep it short. The bolded bits would be new for me as well. Faction play has been around since at least 1980 or 1982. Though I'm not sure what a jacquayed layout would add to a dungeon, unless the point was to avoid things like tracking time, movement, resources, and wandering monsters. I like the moment when the torch goes out and the players realize they just encountered a wandering monster. Skipping that would make what little there is to like about dungeons disappear. I think combat as sport is part of the problem. Combat as war at least relies on the players' creativity to overcome and/or avoid some fights. Combat as sport makes every fight a stand-up brawl to the death and turns things tedious and dull rather quickly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Lost Art of Dungeon-Crawling
Top