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<blockquote data-quote="transmission89" data-source="post: 8250597" data-attributes="member: 6688441"><p>So I play AD&D and OSE primarily, so it’s still the old school hunting for treasure. It’s a moving target at the moment as I’m still building it and adding in new things as inspiration hits me.</p><p></p><p>But general high level is kind of Expedition to the Barrier peaks meets Aliens/The Thing (in vibe).</p><p></p><p>The main challenge of this dungeon is in mapping exploration as it pushes the concept of verticality with paths taking you up and down. </p><p></p><p>The pcs will be lured to the mountain region by tales of a lost dwarven kingdom and the dwarven treasure maguffin. They will find a mining town that’s been abandoned, Mary Celeste style, a lot of the town’s treasures (such as silverware, jewellery etc) stripped and some journals that hint at strange going’s on.</p><p></p><p>As they explore the mine, they’ll find more hints at this, depending on the route taken, they’ll find evidence of dwarves attacking their own, or if they go through an orc lair, find a young orc who’s dad is the chieftain who went to investigate the source of these monsters and not come back (please find him etc).</p><p></p><p>The ship has crashed nose first at nearly a 45 degree angle, but the local gravity initially makes things “normal”. Of course, you can find the bridge to adjust this to make things interesting. There will be things to explore and prod (like an enhancement machine that may raise/lower stats through brutal automated surgery), on board AI that needs assistance, that laser trap from the first resident evil, some potential allies stuck in a stasis field trap (they can provide information and have potential side quests of their own), an elevator that may or may not collapse but provide a nice shaft that intersects the levels, an area filled with radiation leaks where you need to find a hazmat suit to safely navigate, teleported pads that only function one way to disorient the party, Holographic rec room, a small local bio zoo with “interesting creaturesfound on the travels,and a way to find the other half of the dwarven city through the mines.</p><p></p><p>Of course, there’s other items to find that delve into sci fi tropes like power swords, jet boots, pulse rifles and heavy flamers.</p><p></p><p>What keyed combat encounters there are will also play with the tropes to make them interesting. To access the radiated chamber safely, you need the hazmat suit and only one person is given access to the chamber at a time. To wear the hazmat suit, you must strip everything else off. As the room starts to vent and the doors open again, they might also open to expose themselves to irradiated mutants. Can the party member make it back to the rest of the party in time?</p><p></p><p>Can you successfully fight in zero G? You want to take on a large monster with that mech rig from Aliens? You bet!</p><p></p><p>So I’m still working on it, but hopefully you can see that it presents a wide variety of options, exploration, interactivity, goals, more than just combat (and interesting combat when it does break out).</p></blockquote><p></p>
[QUOTE="transmission89, post: 8250597, member: 6688441"] So I play AD&D and OSE primarily, so it’s still the old school hunting for treasure. It’s a moving target at the moment as I’m still building it and adding in new things as inspiration hits me. But general high level is kind of Expedition to the Barrier peaks meets Aliens/The Thing (in vibe). The main challenge of this dungeon is in mapping exploration as it pushes the concept of verticality with paths taking you up and down. The pcs will be lured to the mountain region by tales of a lost dwarven kingdom and the dwarven treasure maguffin. They will find a mining town that’s been abandoned, Mary Celeste style, a lot of the town’s treasures (such as silverware, jewellery etc) stripped and some journals that hint at strange going’s on. As they explore the mine, they’ll find more hints at this, depending on the route taken, they’ll find evidence of dwarves attacking their own, or if they go through an orc lair, find a young orc who’s dad is the chieftain who went to investigate the source of these monsters and not come back (please find him etc). The ship has crashed nose first at nearly a 45 degree angle, but the local gravity initially makes things “normal”. Of course, you can find the bridge to adjust this to make things interesting. There will be things to explore and prod (like an enhancement machine that may raise/lower stats through brutal automated surgery), on board AI that needs assistance, that laser trap from the first resident evil, some potential allies stuck in a stasis field trap (they can provide information and have potential side quests of their own), an elevator that may or may not collapse but provide a nice shaft that intersects the levels, an area filled with radiation leaks where you need to find a hazmat suit to safely navigate, teleported pads that only function one way to disorient the party, Holographic rec room, a small local bio zoo with “interesting creaturesfound on the travels,and a way to find the other half of the dwarven city through the mines. Of course, there’s other items to find that delve into sci fi tropes like power swords, jet boots, pulse rifles and heavy flamers. What keyed combat encounters there are will also play with the tropes to make them interesting. To access the radiated chamber safely, you need the hazmat suit and only one person is given access to the chamber at a time. To wear the hazmat suit, you must strip everything else off. As the room starts to vent and the doors open again, they might also open to expose themselves to irradiated mutants. Can the party member make it back to the rest of the party in time? Can you successfully fight in zero G? You want to take on a large monster with that mech rig from Aliens? You bet! So I’m still working on it, but hopefully you can see that it presents a wide variety of options, exploration, interactivity, goals, more than just combat (and interesting combat when it does break out). [/QUOTE]
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