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The Lost Boys vs The Sunless Citadel
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<blockquote data-quote="Goonalan" data-source="post: 3608694" data-attributes="member: 16069"><p>Interlude- player stats.</p><p></p><p>As I stated at the start of this the inaugural adventures of four young (9-12 years old) newbies. The characters were supplied pregenerated, my thoughts were simply- let’s get on with the game, I also happen to have a dozen or so characters of levels 1-10 already rolled up by myself and previous players.</p><p></p><p>And so, the foursome are, in more detail-</p><p></p><p style="text-align: center">Grand Alf</p><p></p><p>Human Male Sorcerer Level 1 </p><p>NG HP 8 AC 12 Init +6</p><p>Str 8 Dex 14 Con 13 Int 10 Wis 12 Ch 17 </p><p>Saves Fort +1 Ref +2 Will +3</p><p>Shortspear “Pokey” -1 d8-1 </p><p>Lt. Xbow (Mwk) “The Stapler” +3 d8 </p><p>Dagger -1 or +2 d4-1</p><p>Armour: Spangly Robes and Wizard-type conical hat, so none then.</p><p>Feats: Improved Initiative & Toughness </p><p>Skills of note: Bluff +3 Concentrate +5 Diplomacy +3 Disguise +3 Gather Info +3 Intimidate +3 Perform (Sing- Cheesy Pop) +3 Spellcraft +5 Spot +3</p><p></p><p>Spells Level 0 (5) Light, Ghost Sound, Detect Magic, Read Magic Level 1 (4) Sleep, Magic Missile</p><p></p><p>Items of note: Scrolls Sleep (x2), Shield (x2), Magic Missile (x2); Potions Invisibility & Blur.</p><p></p><p style="text-align: center">Dartamor</p><p></p><p>Half-Elf Male Rogue Level 1 </p><p>CN HP 5 AC 16 Init +7</p><p>Str 16 Dex 16 Con 9 Int 18 Wis 13 Ch 11 </p><p>Saves Fort -1 Ref +5 Will +1</p><p>Rapier (Mwk) +4 d6+3 </p><p>Comp. Shortbow (Mwk Mighty (STR 12)) +4 d6+1 </p><p>Silver Edged Dagger +3 or +3 d4+3</p><p>Armour: Black Mwk Studded Leather</p><p>Feats: Improved Initiative Sneak Attack +d6</p><p>Skills of note: Appraise +5 Balance +3 Bluff +3 Climb +6 Craft (Hunter) +4 Decipher Script +5 Disable Device +8 Escape Artist +3 Forgery +5 Hide +6 Jump +3 Listen +6 Move Silently +6 Open Lock +7 Pick Pocket +4 Read Lips +5 Ride (Horse) +4 Search +8 Spot +5 Swim +3 Tumble +4 Use Rope +4</p><p></p><p>Items of note: Silk Climbing Rope, 20 Mwk Arrows, Potions Spider Climb (x2), Hiding & Cure Light (x2).</p><p></p><p style="text-align: center">Aleso Flett</p><p></p><p>Human Male Paladin of Pelor Level 1 </p><p>LG HP 11 AC 15 Init 0</p><p>Str 15 Dex 11 Con 12 Int 10 Wis 12 Ch 18 </p><p>Saves Fort +7 Ref +4 Will +5</p><p>Scimitar (Mwk) +4 d6+2 </p><p>Comp. Longbow +1 d8 </p><p>Dagger +3 or +1 d4+2</p><p>Armour: Shiny Chain Shirt & Sparkling Steel Buckler</p><p>Feats: Power Attack & Cleave; Divine Grace, Detect Evil, Divine Health, Lay on Hands (4 HP/Day)</p><p>Skills of note: Bluff +4 Concentration +3 Diplomacy +6 Disguise +4 Gather Information +4 Handle Animal +5 Heal +4 Intimidate +4 Perform (Sing- Opera) +4</p><p></p><p>Items of note: Potions Bull’s Strength, Cure Moderate & Cure Light (x4).</p><p></p><p style="text-align: center">Saradomin</p><p></p><p>Human Male Cleric of St. Cuthbert Level 1 </p><p>LN HP 10 AC 19 Init +3</p><p>Str 16 Dex 16 Con 15 Int 14 Wis 17 Ch 13 </p><p>Saves Fort +4 Ref +3 Will +5</p><p>Heavy Mace (Mwk) +4 d8+3 </p><p>Lt. Xbow +3 d8 </p><p>Club +3 or +3 d6+3</p><p>Armour: Dirty Chainmail & Rusty, slightly bent, Large Steel Shield</p><p>Feats: Extra Turning (8/Day) & Scribe Scroll; Smite (+4/+1) x1, Strength boost (+1)</p><p>Skills of note: Concentration +5 Craft (Armoursmith) +3 Heal +7 Knowledge (Religion) +5 Listen +3 Perform (Bagpipes) +1 Profession (Scribe) +4 Ride (Horse) +3 Sense Motive +3 Spellcraft +4 Spot +4 Use Rope +3 Wilderness Lore +3</p><p></p><p>Items of note: Scroll Protection from Elements.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3608694, member: 16069"] Interlude- player stats. As I stated at the start of this the inaugural adventures of four young (9-12 years old) newbies. The characters were supplied pregenerated, my thoughts were simply- let’s get on with the game, I also happen to have a dozen or so characters of levels 1-10 already rolled up by myself and previous players. And so, the foursome are, in more detail- [CENTER]Grand Alf[/CENTER] Human Male Sorcerer Level 1 NG HP 8 AC 12 Init +6 Str 8 Dex 14 Con 13 Int 10 Wis 12 Ch 17 Saves Fort +1 Ref +2 Will +3 Shortspear “Pokey” -1 d8-1 Lt. Xbow (Mwk) “The Stapler” +3 d8 Dagger -1 or +2 d4-1 Armour: Spangly Robes and Wizard-type conical hat, so none then. Feats: Improved Initiative & Toughness Skills of note: Bluff +3 Concentrate +5 Diplomacy +3 Disguise +3 Gather Info +3 Intimidate +3 Perform (Sing- Cheesy Pop) +3 Spellcraft +5 Spot +3 Spells Level 0 (5) Light, Ghost Sound, Detect Magic, Read Magic Level 1 (4) Sleep, Magic Missile Items of note: Scrolls Sleep (x2), Shield (x2), Magic Missile (x2); Potions Invisibility & Blur. [CENTER]Dartamor[/CENTER] Half-Elf Male Rogue Level 1 CN HP 5 AC 16 Init +7 Str 16 Dex 16 Con 9 Int 18 Wis 13 Ch 11 Saves Fort -1 Ref +5 Will +1 Rapier (Mwk) +4 d6+3 Comp. Shortbow (Mwk Mighty (STR 12)) +4 d6+1 Silver Edged Dagger +3 or +3 d4+3 Armour: Black Mwk Studded Leather Feats: Improved Initiative Sneak Attack +d6 Skills of note: Appraise +5 Balance +3 Bluff +3 Climb +6 Craft (Hunter) +4 Decipher Script +5 Disable Device +8 Escape Artist +3 Forgery +5 Hide +6 Jump +3 Listen +6 Move Silently +6 Open Lock +7 Pick Pocket +4 Read Lips +5 Ride (Horse) +4 Search +8 Spot +5 Swim +3 Tumble +4 Use Rope +4 Items of note: Silk Climbing Rope, 20 Mwk Arrows, Potions Spider Climb (x2), Hiding & Cure Light (x2). [CENTER]Aleso Flett[/CENTER] Human Male Paladin of Pelor Level 1 LG HP 11 AC 15 Init 0 Str 15 Dex 11 Con 12 Int 10 Wis 12 Ch 18 Saves Fort +7 Ref +4 Will +5 Scimitar (Mwk) +4 d6+2 Comp. Longbow +1 d8 Dagger +3 or +1 d4+2 Armour: Shiny Chain Shirt & Sparkling Steel Buckler Feats: Power Attack & Cleave; Divine Grace, Detect Evil, Divine Health, Lay on Hands (4 HP/Day) Skills of note: Bluff +4 Concentration +3 Diplomacy +6 Disguise +4 Gather Information +4 Handle Animal +5 Heal +4 Intimidate +4 Perform (Sing- Opera) +4 Items of note: Potions Bull’s Strength, Cure Moderate & Cure Light (x4). [CENTER]Saradomin[/CENTER] Human Male Cleric of St. Cuthbert Level 1 LN HP 10 AC 19 Init +3 Str 16 Dex 16 Con 15 Int 14 Wis 17 Ch 13 Saves Fort +4 Ref +3 Will +5 Heavy Mace (Mwk) +4 d8+3 Lt. Xbow +3 d8 Club +3 or +3 d6+3 Armour: Dirty Chainmail & Rusty, slightly bent, Large Steel Shield Feats: Extra Turning (8/Day) & Scribe Scroll; Smite (+4/+1) x1, Strength boost (+1) Skills of note: Concentration +5 Craft (Armoursmith) +3 Heal +7 Knowledge (Religion) +5 Listen +3 Perform (Bagpipes) +1 Profession (Scribe) +4 Ride (Horse) +3 Sense Motive +3 Spellcraft +4 Spot +4 Use Rope +3 Wilderness Lore +3 Items of note: Scroll Protection from Elements. [/QUOTE]
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