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Story Hour
The Lost Boys vs The Sunless Citadel
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<blockquote data-quote="Goonalan" data-source="post: 4013516" data-attributes="member: 16069"><p>Sorry about the hiatus, I've more marking to do than... [insert your own analogy here], it was my good lady's birthday, the big 4-0, and my dad's big 7-0, last weekend- little else got done; and this weekend I'm decorating, and marking of course...</p><p></p><p>To answer, what if one of them dies- simple (I hope), Jerky has a personality change and becomes a PC in an instant, otherwise a Goblin/Kobold straggler has a change of heart and decides to join the Lost Boys (the difficulty may come in stopping them all from wanting one), or else its a casting of "DMs instantaneous Prison Cell", inside which resides one beaten, battered but far from dead, and eager for revenge mind, new player character- like always.</p><p></p><p>Even the Pirates Code are only guidelines.</p><p></p><p>I'll write up the next session when I can...</p><p></p><p>As to the Video Game generation, strangely enough (I know nothing about computers remember) I teach on a National Diploma in Video Games Design, I taught them all how to play D&D (I felt it was my duty), when the first player character died there was almost a fight/tears- "What do you mean I've got to roll another one up?" I explained the rules- to stunned silence, they just didn't get it, for a while a group of them wouldn't believe me- I had to bring the books in the following week just to prove it.</p><p></p><p>The Lost Boys however know when they're dead, their dead- it doesn't stop them running amok however.</p><p></p><p>Thanks as always.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4013516, member: 16069"] Sorry about the hiatus, I've more marking to do than... [insert your own analogy here], it was my good lady's birthday, the big 4-0, and my dad's big 7-0, last weekend- little else got done; and this weekend I'm decorating, and marking of course... To answer, what if one of them dies- simple (I hope), Jerky has a personality change and becomes a PC in an instant, otherwise a Goblin/Kobold straggler has a change of heart and decides to join the Lost Boys (the difficulty may come in stopping them all from wanting one), or else its a casting of "DMs instantaneous Prison Cell", inside which resides one beaten, battered but far from dead, and eager for revenge mind, new player character- like always. Even the Pirates Code are only guidelines. I'll write up the next session when I can... As to the Video Game generation, strangely enough (I know nothing about computers remember) I teach on a National Diploma in Video Games Design, I taught them all how to play D&D (I felt it was my duty), when the first player character died there was almost a fight/tears- "What do you mean I've got to roll another one up?" I explained the rules- to stunned silence, they just didn't get it, for a while a group of them wouldn't believe me- I had to bring the books in the following week just to prove it. The Lost Boys however know when they're dead, their dead- it doesn't stop them running amok however. Thanks as always. [/QUOTE]
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