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The Lost Caverns of Tsojcanth is up (EDIT-All Chapters Now Added)
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<blockquote data-quote="DwarvenDog" data-source="post: 3842827" data-attributes="member: 40792"><p><strong>Delve portion of the Adventure</strong></p><p></p><p>Hi, I just wanted to post some comments on the presentation of the encounter locations.</p><p></p><p></p><p>The large-scale map is keyed at 10' squares. This, by itself, is fine. However, when you "zoom in" to the encounter scale, you really need to start filling in the details at that scale. A simple photoshop enlargement of the other map is not sufficient, because in the Delve encounter map, the scale is not noted. If I'm DMing this, I have to remember that I can't just draw each of these as they appear on the page. I have to account for the altered scale, and that takes extra time (maybe not much, but still prone to more mistakes)</p><p></p><p>Different problem but same cause, all the terrain/feature elements that I would need to run the encounter are not placed on the Delve-scale maps. One room's description has a big stone in the center, with a fire nearby. If these aren't presented on the map, what's the point of the Delve-scale? I can add them wherever I want, but I could have done this without needing to resort to the "one-encounter-per-page" idea. </p><p></p><p>At the beginning of the Caves section, we're told that the floors are slick, requiring a balance check when running or charging. Also we're told about the glowing fungi and its affect on vision. I think that if the goal of the Delve Encounter style is to provide "all the information needed to run the encounter," then both of these pieces of information need to be handled in the "Tactical Map Details" section. Otherwise, a DM running the encounter needs to remember this info. DM's (like myself) who would be running this type of adventure across multiple game sessions are likely to forget these details.</p><p></p><p></p><p>I do like the adventure and please don't take this as negative criticism. If I'm going to use the Delve format though, I just want it to be presented in the best, most useful way.</p><p></p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="DwarvenDog, post: 3842827, member: 40792"] [b]Delve portion of the Adventure[/b] Hi, I just wanted to post some comments on the presentation of the encounter locations. The large-scale map is keyed at 10' squares. This, by itself, is fine. However, when you "zoom in" to the encounter scale, you really need to start filling in the details at that scale. A simple photoshop enlargement of the other map is not sufficient, because in the Delve encounter map, the scale is not noted. If I'm DMing this, I have to remember that I can't just draw each of these as they appear on the page. I have to account for the altered scale, and that takes extra time (maybe not much, but still prone to more mistakes) Different problem but same cause, all the terrain/feature elements that I would need to run the encounter are not placed on the Delve-scale maps. One room's description has a big stone in the center, with a fire nearby. If these aren't presented on the map, what's the point of the Delve-scale? I can add them wherever I want, but I could have done this without needing to resort to the "one-encounter-per-page" idea. At the beginning of the Caves section, we're told that the floors are slick, requiring a balance check when running or charging. Also we're told about the glowing fungi and its affect on vision. I think that if the goal of the Delve Encounter style is to provide "all the information needed to run the encounter," then both of these pieces of information need to be handled in the "Tactical Map Details" section. Otherwise, a DM running the encounter needs to remember this info. DM's (like myself) who would be running this type of adventure across multiple game sessions are likely to forget these details. I do like the adventure and please don't take this as negative criticism. If I'm going to use the Delve format though, I just want it to be presented in the best, most useful way. Thanks, [/QUOTE]
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