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The Lost Caverns of Tsojcanth is up (EDIT-All Chapters Now Added)
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<blockquote data-quote="Lidgar" data-source="post: 3845930" data-attributes="member: 28334"><p>I really like some of the background story and associated writing in this adventure. Kudos to the authors. The presentation/editing is where I feel it falls flat. Many of my "complaints" have already been stated by others: the prolific use of supplements as a way to push said supplements; the issues with the Delve format (why don't they shelf this idea already? Or at least make it an optional download, like an appendix); and the poor production quality (lack or art, quality of the Delve maps, etc.) It may be that part of the "problem" is that this adventure may have been originally slated for a free WotC download, separate from the Dungeon DI. It has the feeling of being repackaged into the DI, almost as a "Hey, let's start the DI early and use this as our first adventure! It has old-school name recognition, and nothing sells like old-school!" Not sure if this is the case, and, as I said at the beginning, it really is pretty good so far - it just looks rough around the edges when compared to the Paizo adventures to date (an comparisons to Paizo will be unavoidable). </p><p></p><p>Regarding some of the comments on the current (and future) generation of D&D and the style WOTC has adopted, I have viewed it simply as thus: D&D is now much more like a video game, with rules programmed in, not the free-flowing set of Pirate Guidelines that many of us grew up with. That is not to say both can't be fun, but they are certainly different.</p></blockquote><p></p>
[QUOTE="Lidgar, post: 3845930, member: 28334"] I really like some of the background story and associated writing in this adventure. Kudos to the authors. The presentation/editing is where I feel it falls flat. Many of my "complaints" have already been stated by others: the prolific use of supplements as a way to push said supplements; the issues with the Delve format (why don't they shelf this idea already? Or at least make it an optional download, like an appendix); and the poor production quality (lack or art, quality of the Delve maps, etc.) It may be that part of the "problem" is that this adventure may have been originally slated for a free WotC download, separate from the Dungeon DI. It has the feeling of being repackaged into the DI, almost as a "Hey, let's start the DI early and use this as our first adventure! It has old-school name recognition, and nothing sells like old-school!" Not sure if this is the case, and, as I said at the beginning, it really is pretty good so far - it just looks rough around the edges when compared to the Paizo adventures to date (an comparisons to Paizo will be unavoidable). Regarding some of the comments on the current (and future) generation of D&D and the style WOTC has adopted, I have viewed it simply as thus: D&D is now much more like a video game, with rules programmed in, not the free-flowing set of Pirate Guidelines that many of us grew up with. That is not to say both can't be fun, but they are certainly different. [/QUOTE]
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