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The Lost Caverns of Tsojcanth is up (EDIT-All Chapters Now Added)
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3856027" data-attributes="member: 5868"><p>Overall, so far it's a great translation of the original with some fun extrapolations. I'm looking forward to seeing Chapter 4.</p><p></p><p>Fun with Chapter 3 (now downloadable as one file Chapters 1-2-3 ... argh):</p><p></p><p>"Lludd speaks a smattering of several languages." Lludd StatBlock: "Languages: Common." Huh?</p><p></p><p>"Muscular action closes the hole" makes an appearance! Yay!</p><p></p><p>I don't understand why some caverns get "tactical encounters", while others do not. Area 2 is a more straightforward encounter than Area 3 or 4, for example, but only Area 2 gets a tactical encounter. What's up with that? I personally find it frustrating that some rooms have enough information to get you started, some have the entire area described, and some have you flip directly to the tactical encounter. It's inconsistent (and I dislike page-flipping).</p><p></p><p>Why do the tactical maps on pages 61-62 suddenly change to 5' squares and show monster locations? It's a good change, actually -- I wish they'd done it for the other tactical maps, particularly sice later on they switch back to the 10' square maps.</p><p></p><p>I know these are free adventures and I hate to look a gift horse in the mouth, but I do hope the editing quality and consistency for Dungeon improves to what it was under Paizo.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3856027, member: 5868"] Overall, so far it's a great translation of the original with some fun extrapolations. I'm looking forward to seeing Chapter 4. Fun with Chapter 3 (now downloadable as one file Chapters 1-2-3 ... argh): "Lludd speaks a smattering of several languages." Lludd StatBlock: "Languages: Common." Huh? "Muscular action closes the hole" makes an appearance! Yay! I don't understand why some caverns get "tactical encounters", while others do not. Area 2 is a more straightforward encounter than Area 3 or 4, for example, but only Area 2 gets a tactical encounter. What's up with that? I personally find it frustrating that some rooms have enough information to get you started, some have the entire area described, and some have you flip directly to the tactical encounter. It's inconsistent (and I dislike page-flipping). Why do the tactical maps on pages 61-62 suddenly change to 5' squares and show monster locations? It's a good change, actually -- I wish they'd done it for the other tactical maps, particularly sice later on they switch back to the 10' square maps. I know these are free adventures and I hate to look a gift horse in the mouth, but I do hope the editing quality and consistency for Dungeon improves to what it was under Paizo. [/QUOTE]
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The Lost Caverns of Tsojcanth is up (EDIT-All Chapters Now Added)
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