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The Lost Caverns of Tsojcanth - your experiences?
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<blockquote data-quote="Beckett" data-source="post: 1983814" data-attributes="member: 781"><p>The end fight is the one that sticks out. Although this was in the days of second edition that I got the module, I think I was running a first edition game, or at least using some first edition ideas- frex, rangers doing their level in bonus damage versus giant class monsters.</p><p></p><p>The ranger of the group was the first into her room. I showed him the picture, and he rushed down to her. "She awakes, as if from an enchanted sleep, and looks deep into your eyes," I said. "Roll a save versus magic."</p><p></p><p>*clatter* "Nope." (big grin on his face, as he was all alone with the hot chick."</p><p></p><p>"She sees your party enter the room. 'Protect me from my enemies,' she says."</p><p></p><p>The ranger didn't need a reason to hit the half-ogre on the best of days, and under the influence of her charm, it seemed like a great idea. One swing of a bastard sword later, with giant class bonus added in, and the half-ogre was down.</p><p></p><p>A well played Dispel Magic brought the ranger back to the party's side. So the vamp ran up the side of the room and fought the rest of the battle from the ceiling. Great conclusion to the module.</p></blockquote><p></p>
[QUOTE="Beckett, post: 1983814, member: 781"] The end fight is the one that sticks out. Although this was in the days of second edition that I got the module, I think I was running a first edition game, or at least using some first edition ideas- frex, rangers doing their level in bonus damage versus giant class monsters. The ranger of the group was the first into her room. I showed him the picture, and he rushed down to her. "She awakes, as if from an enchanted sleep, and looks deep into your eyes," I said. "Roll a save versus magic." *clatter* "Nope." (big grin on his face, as he was all alone with the hot chick." "She sees your party enter the room. 'Protect me from my enemies,' she says." The ranger didn't need a reason to hit the half-ogre on the best of days, and under the influence of her charm, it seemed like a great idea. One swing of a bastard sword later, with giant class bonus added in, and the half-ogre was down. A well played Dispel Magic brought the ranger back to the party's side. So the vamp ran up the side of the room and fought the rest of the battle from the ceiling. Great conclusion to the module. [/QUOTE]
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