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General Tabletop Discussion
*TTRPGs General
The Lost Caverns of Tsojcanth - your experiences?
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<blockquote data-quote="Alsander400" data-source="post: 3658357" data-attributes="member: 52579"><p>I played it in about 1982, which was unusual in itself as I always had the bulk of the DMing duties. We never finished it but it was one of the best player experences I have ever had - which is surprising as:</p><p></p><p>a) the GM (who otherwise was a fine GM) was a terrible killer GM who never enjoyed himself unless there was significant character deaths</p><p>b) one of the players was into characters that would harm or kill other player's characters.</p><p></p><p>Luckily, one of the first encounters was an avalanche. When the dust settled, one character was dead, the assassin run by the aforementioned player. He was quickly given a replacement pre-made character from the adventure and we were good to go again, but as the GM had scored an easy kill he was much more relaxed the rest of the adventure. With his assassin dead, the other player didn't have any excuse to get up to his normal mischief and was actually useful throughout.</p><p></p><p>Highlight - battling the Behir, the GM shows us the picture from the module and one of the players states, "If that's the room were in, then I look out for the green slime shown in the picture right... there!"</p><p>Every battle we had, Golems, Trappers and all, seemed to be tough, but within our capabilities. Through tactics, caution and character abilities we overcame everything without further losses.</p><p></p><p>Unfortunately, while we found the way down to the 2nd level and gained a limited wish and a wish (that we knew would be twisted if we tried to use it, given both the GM and the creature supplying it), our very long game session ended there and despite huge player interest, the GM refused to run the adventure further - probably in disappointment at not having killed more characters!</p><p></p><p>Good players, good GM (for once), good times</p></blockquote><p></p>
[QUOTE="Alsander400, post: 3658357, member: 52579"] I played it in about 1982, which was unusual in itself as I always had the bulk of the DMing duties. We never finished it but it was one of the best player experences I have ever had - which is surprising as: a) the GM (who otherwise was a fine GM) was a terrible killer GM who never enjoyed himself unless there was significant character deaths b) one of the players was into characters that would harm or kill other player's characters. Luckily, one of the first encounters was an avalanche. When the dust settled, one character was dead, the assassin run by the aforementioned player. He was quickly given a replacement pre-made character from the adventure and we were good to go again, but as the GM had scored an easy kill he was much more relaxed the rest of the adventure. With his assassin dead, the other player didn't have any excuse to get up to his normal mischief and was actually useful throughout. Highlight - battling the Behir, the GM shows us the picture from the module and one of the players states, "If that's the room were in, then I look out for the green slime shown in the picture right... there!" Every battle we had, Golems, Trappers and all, seemed to be tough, but within our capabilities. Through tactics, caution and character abilities we overcame everything without further losses. Unfortunately, while we found the way down to the 2nd level and gained a limited wish and a wish (that we knew would be twisted if we tried to use it, given both the GM and the creature supplying it), our very long game session ended there and despite huge player interest, the GM refused to run the adventure further - probably in disappointment at not having killed more characters! Good players, good GM (for once), good times [/QUOTE]
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