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The Lost Patriarch PC's
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<blockquote data-quote="ferretguy" data-source="post: 1655279" data-attributes="member: 13226"><p>Ackalon Holerson Rogue/Ranger 5/1 Half-elf Chaotic Neutral</p><p></p><p>Str: 10 0 (2pts)</p><p>Dex: 16 +3 (10pts)</p><p>Con: 12 +1 (4pts)</p><p>Int: 14 +2 (6pts)</p><p>Wis: 10 0 (2pts)</p><p>Chr: 13 +1(4pts +1 level 4)</p><p></p><p>Hit points: 36</p><p>AC: 17 (10 +3 Dex +2 leather +2 magic)</p><p>Initiative: +7 (+3 Dex +4 Improved Initiative)</p><p>BAB:+4</p><p>Melee: +8 Short Sword (+1magic +3weapon finess)or +6/+5 2 weapon fighting</p><p>Range: +8 Light crossbow</p><p>Dam: 1d6+1 shortsword, 1d8+1 Light Crossbow</p><p></p><p>Feats:</p><p>Track, Improved Initiative, Weapon Finess (Short Sword), Combat Expertise, 2 Weapon Fighting, Favored Enemy (goblinoids), Evasion, Uncanny Dodge, Sneak Attack +3d6</p><p></p><p>Languages:</p><p> Elven, Commen, Goblin, Orc</p><p></p><p>Saves:</p><p>Fort: +4...Ref: +7...Will: +1 (immune to sleep +2vs enchantments)</p><p></p><p>Skills.......................Rank...........Stat.......Mod......Total</p><p>Appraise....................6...............2.......................8</p><p>Bluff.........................6...............1.......................7</p><p>Climb........................4........................................4</p><p>Decipher Script...........3...............2.......................5</p><p>Profession(Merchant)...3........................................3</p><p>Disable Device............6...............2...........2...........10(with mw thief tools)</p><p>Gather Info................4...............1........................5</p><p>Hide.........................7...............3.........................10</p><p>Listen.......................4............................1............5</p><p>Move Silently.............7...............3.........................10</p><p>Open Lock.................6...............3............2...........11(with mw thief tools)</p><p>Search......................7...............2...........1............10</p><p>Sense Motive.............4..........................................4</p><p>Spot.........................7............................1............8</p><p>Use Rope...................3...............3.........................6</p><p>Craft (Bowyer)...........2...............2.........................4</p><p>Ride.........................2................3........................5</p><p>Wilderness Lore..........5..........................................5</p><p></p><p>Equipment:</p><p>Leather Armor +2 4160gp 15#</p><p>+1 Light Crossbow 2335gp 6#</p><p>+1 Short Sword 2310gp 3#</p><p>Short Sword 10gp 3#</p><p>30 Quarrels (lt crossbow) 3gp 3#</p><p>Bag of Holding (type 1) 2500gp 15#</p><p> Potions:</p><p> * 8 Cure Light Wounds 400gp</p><p> 1 Cure Mod Wounds 300gp</p><p> * 2 Blur 600gp</p><p>Light Riding Horse with riding saddle 85gp</p><p>*Backpack 2gp 2#</p><p>*Waterskins x2 2 gp 2#</p><p>*x2 Silk Rope 20gp</p><p>Masterwork Thieves tools 100gp 2#</p><p>*Explores outfit 10gp 8#</p><p>*7 Days Trail Rations 3gp 5sp 7#</p><p></p><p>*in bag of holding until needed</p><p>Enc:</p><p>49#</p><p>Medium Encumberance (20'speed)</p><p>Monies:</p><p>256gp 5sp</p><p></p><p>Background:</p><p></p><p>The only son of a elven woman and human merchant of a moderate city in Fallon, Ackalon was raised to take over the buisness when he came of age. He watched as his father paid both guards and thieves "protection" funds, which coincidently drove his buisness into the ground. As he grew into adulthood, he deceided that the only way to survive in this envirnment was to look out for number 1...himself. Joining up with a group of young thieves, The Tattered Ferrets, they started their own "protection" rackets, along with minor crimes started moving into (without thinking) another syndicates area. Normally this would of resulted in being beaten or warned off, but the new "Head" of the local crime family deceided that these young upstarts should be made a example of. He "arranged" a meeting of the Tattered Ferrets with some corrupt guards and had them all arrested...during the trials the youngsters were given a choice, join the militia or serve a good amount of time in prison. Ackalon, like several of his friends, opted for the military.</p><p> Due to his natural stealth, and lack of physical strength, he found himself in the forest and border patrols conscripted out to the main forces. As a boisterous young man, he initially found the experience exciting, but as time progressed and seeing several of his friends slain in ambushes and straight up fights, he deceided the army life was not for him. Leaving his post after 10 months of duty (he was conscripted for 2 years) he sought the fortune his natural abilities brought him. He has done quite well for himself finding his skills quite useful to adventuring companies and other mercenary groups (not to mention his larceny skills in towns)and one day does plan on returning back to Fallon to seek out the man who sent him out...and replace him as head of his own syndicate.</p><p></p><p>Appearance:</p><p>Ackalon is a slim being...taking after his mothers elven side more then the human. 5'3" tall and only 115# he looks as though a strong breeze will carry him away. His elven heritage left him with the typical pointed ears (not above his head though...that looks silly) and slightly angular features. His hair, not regularly washes is black and very unkempt. He keeps to himself, listening more then talking, although when the subject of money comes up he definitly lights up and more then likely begins to take quite an interest in what is being discussed.</p></blockquote><p></p>
[QUOTE="ferretguy, post: 1655279, member: 13226"] Ackalon Holerson Rogue/Ranger 5/1 Half-elf Chaotic Neutral Str: 10 0 (2pts) Dex: 16 +3 (10pts) Con: 12 +1 (4pts) Int: 14 +2 (6pts) Wis: 10 0 (2pts) Chr: 13 +1(4pts +1 level 4) Hit points: 36 AC: 17 (10 +3 Dex +2 leather +2 magic) Initiative: +7 (+3 Dex +4 Improved Initiative) BAB:+4 Melee: +8 Short Sword (+1magic +3weapon finess)or +6/+5 2 weapon fighting Range: +8 Light crossbow Dam: 1d6+1 shortsword, 1d8+1 Light Crossbow Feats: Track, Improved Initiative, Weapon Finess (Short Sword), Combat Expertise, 2 Weapon Fighting, Favored Enemy (goblinoids), Evasion, Uncanny Dodge, Sneak Attack +3d6 Languages: Elven, Commen, Goblin, Orc Saves: Fort: +4...Ref: +7...Will: +1 (immune to sleep +2vs enchantments) Skills.......................Rank...........Stat.......Mod......Total Appraise....................6...............2.......................8 Bluff.........................6...............1.......................7 Climb........................4........................................4 Decipher Script...........3...............2.......................5 Profession(Merchant)...3........................................3 Disable Device............6...............2...........2...........10(with mw thief tools) Gather Info................4...............1........................5 Hide.........................7...............3.........................10 Listen.......................4............................1............5 Move Silently.............7...............3.........................10 Open Lock.................6...............3............2...........11(with mw thief tools) Search......................7...............2...........1............10 Sense Motive.............4..........................................4 Spot.........................7............................1............8 Use Rope...................3...............3.........................6 Craft (Bowyer)...........2...............2.........................4 Ride.........................2................3........................5 Wilderness Lore..........5..........................................5 Equipment: Leather Armor +2 4160gp 15# +1 Light Crossbow 2335gp 6# +1 Short Sword 2310gp 3# Short Sword 10gp 3# 30 Quarrels (lt crossbow) 3gp 3# Bag of Holding (type 1) 2500gp 15# Potions: * 8 Cure Light Wounds 400gp 1 Cure Mod Wounds 300gp * 2 Blur 600gp Light Riding Horse with riding saddle 85gp *Backpack 2gp 2# *Waterskins x2 2 gp 2# *x2 Silk Rope 20gp Masterwork Thieves tools 100gp 2# *Explores outfit 10gp 8# *7 Days Trail Rations 3gp 5sp 7# *in bag of holding until needed Enc: 49# Medium Encumberance (20'speed) Monies: 256gp 5sp Background: The only son of a elven woman and human merchant of a moderate city in Fallon, Ackalon was raised to take over the buisness when he came of age. He watched as his father paid both guards and thieves "protection" funds, which coincidently drove his buisness into the ground. As he grew into adulthood, he deceided that the only way to survive in this envirnment was to look out for number 1...himself. Joining up with a group of young thieves, The Tattered Ferrets, they started their own "protection" rackets, along with minor crimes started moving into (without thinking) another syndicates area. Normally this would of resulted in being beaten or warned off, but the new "Head" of the local crime family deceided that these young upstarts should be made a example of. He "arranged" a meeting of the Tattered Ferrets with some corrupt guards and had them all arrested...during the trials the youngsters were given a choice, join the militia or serve a good amount of time in prison. Ackalon, like several of his friends, opted for the military. Due to his natural stealth, and lack of physical strength, he found himself in the forest and border patrols conscripted out to the main forces. As a boisterous young man, he initially found the experience exciting, but as time progressed and seeing several of his friends slain in ambushes and straight up fights, he deceided the army life was not for him. Leaving his post after 10 months of duty (he was conscripted for 2 years) he sought the fortune his natural abilities brought him. He has done quite well for himself finding his skills quite useful to adventuring companies and other mercenary groups (not to mention his larceny skills in towns)and one day does plan on returning back to Fallon to seek out the man who sent him out...and replace him as head of his own syndicate. Appearance: Ackalon is a slim being...taking after his mothers elven side more then the human. 5'3" tall and only 115# he looks as though a strong breeze will carry him away. His elven heritage left him with the typical pointed ears (not above his head though...that looks silly) and slightly angular features. His hair, not regularly washes is black and very unkempt. He keeps to himself, listening more then talking, although when the subject of money comes up he definitly lights up and more then likely begins to take quite an interest in what is being discussed. [/QUOTE]
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