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The lovely stupidity of some players...
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<blockquote data-quote="Tsyr" data-source="post: 209575" data-attributes="member: 354"><p>I had a player who was fairly new to shadowrun one time... We had all tried to stress to him that shadowrun was a fairly lethal system, and that shootouts were not a terribly good thing to engage in if you valued your character...</p><p></p><p>The group had been tailing a target for a while through the city, under strict orders to not let themselves be seen until they could be sure of killing the guy and leaving no witnesses. They tracked the guy to an alley where he was meeting with some contacts, selling blackmarket biotech...  He was playing a spy-type adept, and had been "roof hopping" through the city with magicly, with the rest of the party was down below. He was looking down at the exchange, and counted two street samurai, a dwarven decker or rigger (he couldn't tell) with visable weaponry, what looked to be a hired wagemage bodyguard, a couple of generic "punk" type orcs with visable weaponry, and a troll with no visable weaponry other than a pair of katana (Another adept, though he didn't know that). Thats not counting the target himself, who was known to pack an Ares pistol and was rumored to be a good shot with it. </p><p></p><p>Shadowrun players should realize how much firepower we are talking here. And they were in a dead-end ally, in a very defensable position, and an escape route (An open sewer hatch) if things went really bad. (Dumpsters and such to crouch behind). For non shadowrun players... well... in shadowrun, combat is very deadly. Pistols kill. Even little ones. And these guys had Ares and better weaponry (The dwarf had a Lone Star pistol in his jacket). Even given that the character didn't know about the pistol the dwarf had, or that the troll was an adept, that's a lot of firepower. </p><p></p><p>None the less, the character is convinced that they can easily take out the group (The player's group consisted of the spy-adept, a rigger, a decker, a shaman, and a gunman with no cybernetics beyond a smartlink). And so, after relaying his plan, he acts on it... over the crys of "stop you moron!" from the group... and jumps down into the alley, pistol firing. </p><p></p><p>...</p><p></p><p>Well... though a LOT of luck, the players DID win... the leader of the group decided that they owed the rookey a hand once, and decided to try to get him out of there... he went down in seconds, but the group had a good Doc Wagon plan... The rigger sacrificed his car by driving it down the alley after the shaman had pulled the guy out of it under cover from the gunman...they hightailed it to saftey with the characters body and called docwagon...</p><p></p><p>The character survived, but he was almost a total cybernetic rebuild... right arm up to the shoulder, left arm up to the elbow, right leg up to the hip, eyes, lungs, right ear, a couple ribs replaced... (he took a grenade blast a bit too close, but not close enough to finish him off)... hence all the bad damage on the right side)... he wasn't an adept anymore, lets put it that way. (For non shadowrunners, cybernetics mess up magical ability.)</p></blockquote><p></p>
[QUOTE="Tsyr, post: 209575, member: 354"] I had a player who was fairly new to shadowrun one time... We had all tried to stress to him that shadowrun was a fairly lethal system, and that shootouts were not a terribly good thing to engage in if you valued your character... The group had been tailing a target for a while through the city, under strict orders to not let themselves be seen until they could be sure of killing the guy and leaving no witnesses. They tracked the guy to an alley where he was meeting with some contacts, selling blackmarket biotech... He was playing a spy-type adept, and had been "roof hopping" through the city with magicly, with the rest of the party was down below. He was looking down at the exchange, and counted two street samurai, a dwarven decker or rigger (he couldn't tell) with visable weaponry, what looked to be a hired wagemage bodyguard, a couple of generic "punk" type orcs with visable weaponry, and a troll with no visable weaponry other than a pair of katana (Another adept, though he didn't know that). Thats not counting the target himself, who was known to pack an Ares pistol and was rumored to be a good shot with it. Shadowrun players should realize how much firepower we are talking here. And they were in a dead-end ally, in a very defensable position, and an escape route (An open sewer hatch) if things went really bad. (Dumpsters and such to crouch behind). For non shadowrun players... well... in shadowrun, combat is very deadly. Pistols kill. Even little ones. And these guys had Ares and better weaponry (The dwarf had a Lone Star pistol in his jacket). Even given that the character didn't know about the pistol the dwarf had, or that the troll was an adept, that's a lot of firepower. None the less, the character is convinced that they can easily take out the group (The player's group consisted of the spy-adept, a rigger, a decker, a shaman, and a gunman with no cybernetics beyond a smartlink). And so, after relaying his plan, he acts on it... over the crys of "stop you moron!" from the group... and jumps down into the alley, pistol firing. ... Well... though a LOT of luck, the players DID win... the leader of the group decided that they owed the rookey a hand once, and decided to try to get him out of there... he went down in seconds, but the group had a good Doc Wagon plan... The rigger sacrificed his car by driving it down the alley after the shaman had pulled the guy out of it under cover from the gunman...they hightailed it to saftey with the characters body and called docwagon... The character survived, but he was almost a total cybernetic rebuild... right arm up to the shoulder, left arm up to the elbow, right leg up to the hip, eyes, lungs, right ear, a couple ribs replaced... (he took a grenade blast a bit too close, but not close enough to finish him off)... hence all the bad damage on the right side)... he wasn't an adept anymore, lets put it that way. (For non shadowrunners, cybernetics mess up magical ability.) [/QUOTE]
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