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The lovely stupidity of some players...
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<blockquote data-quote="Mayhawk" data-source="post: 211748" data-attributes="member: 4896"><p><strong>Dumb players</strong></p><p></p><p>This one has to be one of the dumbest things I have ever seen a player do:</p><p></p><p>Back in the AD&D 1st Edition days, when I was in college, I played with a bunch of guys who were ten years older than I at the minimum. One of these guys was playing a thief. Our DM described to us the entrance to a dungeon that essentially amounted to a shaft going about ten feet down to a clay covered floor.</p><p></p><p>The thief was wearing a girdle of storm giant strength. Our DM allowed us all to randomly roll about three magic items when we created our characters (mid-level), and the thief got the girdle. He also had a sheep as a pack animal carrying all of his stuff. Not very characteristic of a thief at all. </p><p></p><p>We all entered this room about twenty feet into the clay-floored dungeon and found a chest at the opposite end of the room. There were no signs of any other creatures, no foot imprints in the clay, no signs of anything having placed the chest there , or anything. There was this closed chest. We didn't trust the situation, so we tasked the thief with searching the chest and the immediate area for traps.</p><p></p><p>Here's how he decided to check for traps:</p><p>First, he climbs back up the shaft to where his sheep is. Then, he ties a rope around the sheep and anchors it up top so he can lower the sheep to our level. After dragging this poor, unwilling, braying sheep twenty feet down the hall, the thief resolves to throw the sheep across the room at the chest. What did that accomplish? We had a pretty good dinner later, as the impact against the wall behind the chest (the thief missed the chest) broke the poor creature's neck.</p><p></p><p>The DM didn't even dignify the pitiful trap check with a die roll for success.</p></blockquote><p></p>
[QUOTE="Mayhawk, post: 211748, member: 4896"] [b]Dumb players[/b] This one has to be one of the dumbest things I have ever seen a player do: Back in the AD&D 1st Edition days, when I was in college, I played with a bunch of guys who were ten years older than I at the minimum. One of these guys was playing a thief. Our DM described to us the entrance to a dungeon that essentially amounted to a shaft going about ten feet down to a clay covered floor. The thief was wearing a girdle of storm giant strength. Our DM allowed us all to randomly roll about three magic items when we created our characters (mid-level), and the thief got the girdle. He also had a sheep as a pack animal carrying all of his stuff. Not very characteristic of a thief at all. We all entered this room about twenty feet into the clay-floored dungeon and found a chest at the opposite end of the room. There were no signs of any other creatures, no foot imprints in the clay, no signs of anything having placed the chest there , or anything. There was this closed chest. We didn't trust the situation, so we tasked the thief with searching the chest and the immediate area for traps. Here's how he decided to check for traps: First, he climbs back up the shaft to where his sheep is. Then, he ties a rope around the sheep and anchors it up top so he can lower the sheep to our level. After dragging this poor, unwilling, braying sheep twenty feet down the hall, the thief resolves to throw the sheep across the room at the chest. What did that accomplish? We had a pretty good dinner later, as the impact against the wall behind the chest (the thief missed the chest) broke the poor creature's neck. The DM didn't even dignify the pitiful trap check with a die roll for success. [/QUOTE]
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