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The lovely stupidity of some players...
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<blockquote data-quote="Nightchilde-2" data-source="post: 212197" data-attributes="member: 4109"><p><strong>Welpers...</strong></p><p></p><p>I would have to divide the stories into stupid Player stories and stupid Character stories. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> If one of my players is playing a stupid character, they tend to be in-character, even if it means harm comes to them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Stupid Player Story:</p><p>In a crossover Mage/Changeling game (yes, I know, boo hiss, whatever...hehe) set in Britain comes my Stupidest Player Story.</p><p></p><p>The setup: The player was playing a Verbena (basically, a witch [yes, I'm oversimplifying I know]). The Verbena had a familiar, a black cat. One of the players was a member of the British Secret Service (I think we called it MI6 or some crap), and was your standard, normal human that got wrapped up in the storyline. Well, needless to say, when the other characters started flashing their powers around a bit, the Norm got curious and opted to have everyone brought in for questioning. This was accomplished by calling in a dozen or so agents to arrest the PCs.</p><p></p><p>Well, all of the other characters were intelligent, they complied with the demands of the 12 very well-armed secret agents, dropped their weapons and got down on the ground. Not the Verbena. Oh no. She had to be tough. To make matters worse, she was only being difficult because the agent had asked her to drop her cat.</p><p></p><p>An hour (real time), several blank expressions and shouts of "Diana, just drop the damned cat" later, the Verbena was pistol whipped and beat into submission.</p><p></p><p>Stupid Character Stories...</p><p></p><p>1. In a Deadlands campaign, a Harrowed, taken over by his Manitou, released Tezcatchipotl (Aztecan god of darkness, basically) in the middle of Congo Square in New Orleans. Much fun ensued.</p><p></p><p>2. Just two sessions ago, the Forsaker in the group picked up The World's Most Obvious Trap; a small box (about shoebox-sized, for all you KODT fans out there) in the center of the room, with no locks, guards or anything, and opened it up. Cost my NPC/PC his expensive suit of armor, as well as some major damage when the fireball spell went off.</p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 212197, member: 4109"] [b]Welpers...[/b] I would have to divide the stories into stupid Player stories and stupid Character stories. :-) If one of my players is playing a stupid character, they tend to be in-character, even if it means harm comes to them. :-) Stupid Player Story: In a crossover Mage/Changeling game (yes, I know, boo hiss, whatever...hehe) set in Britain comes my Stupidest Player Story. The setup: The player was playing a Verbena (basically, a witch [yes, I'm oversimplifying I know]). The Verbena had a familiar, a black cat. One of the players was a member of the British Secret Service (I think we called it MI6 or some crap), and was your standard, normal human that got wrapped up in the storyline. Well, needless to say, when the other characters started flashing their powers around a bit, the Norm got curious and opted to have everyone brought in for questioning. This was accomplished by calling in a dozen or so agents to arrest the PCs. Well, all of the other characters were intelligent, they complied with the demands of the 12 very well-armed secret agents, dropped their weapons and got down on the ground. Not the Verbena. Oh no. She had to be tough. To make matters worse, she was only being difficult because the agent had asked her to drop her cat. An hour (real time), several blank expressions and shouts of "Diana, just drop the damned cat" later, the Verbena was pistol whipped and beat into submission. Stupid Character Stories... 1. In a Deadlands campaign, a Harrowed, taken over by his Manitou, released Tezcatchipotl (Aztecan god of darkness, basically) in the middle of Congo Square in New Orleans. Much fun ensued. 2. Just two sessions ago, the Forsaker in the group picked up The World's Most Obvious Trap; a small box (about shoebox-sized, for all you KODT fans out there) in the center of the room, with no locks, guards or anything, and opened it up. Cost my NPC/PC his expensive suit of armor, as well as some major damage when the fireball spell went off. [/QUOTE]
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