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Community
General Tabletop Discussion
*TTRPGs General
The "Low Magic"/"Rare Magic" Conundrum
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<blockquote data-quote="Ace" data-source="post: 3197685" data-attributes="member: 944"><p>It would but D&D is fundamentaly designed around a certain amount of magic buffs at every level --- 900 at l2 5600 at L5 760,000 at L20 etc </p><p></p><p>Not having these significantly changes game play above about 3rd to 5th level (for the worse IMO) </p><p></p><p>as an exxample a standard tank fighter L20 32 point buy will have a strength bonus of about +10 (belt, book, level, base) and an AC of 38-40 depending on build </p><p></p><p>This is balanced roughly against monsters of Cr20 or so </p><p></p><p>A fighter without those +16 to +20 in AC bonus is a walking target -- combine a strength bonus more likely to be +5 or +6 and you hugely reduced the power at hand -- can you say monster bait ?</p><p></p><p>making D&D work at low magic requires patches. If the patches cover the needed ground (IMO extra feats, skills and a level based defense) the system works great --</p><p></p><p>if not it changes for the worse, again YMMV</p><p></p><p>My personal patches are </p><p></p><p>Stat bonus alterations (2 @4,8,12,16,20)</p><p></p><p>raise light shield to +2</p><p></p><p>raise heavy shield to +3</p><p></p><p>defense bonus (not vs touch) at 75% of bab (round down unless a fighter)</p><p></p><p>feats @ 1,3,5,7,9,11,13,15,17,19</p><p></p><p>+2 skill points per class</p><p></p><p>save bonus +1 at 4,,8,12,16,20</p><p></p><p>This allows me to hand out 1 to 3 items per character without hurting game balance and puts magical back in magic</p></blockquote><p></p>
[QUOTE="Ace, post: 3197685, member: 944"] It would but D&D is fundamentaly designed around a certain amount of magic buffs at every level --- 900 at l2 5600 at L5 760,000 at L20 etc Not having these significantly changes game play above about 3rd to 5th level (for the worse IMO) as an exxample a standard tank fighter L20 32 point buy will have a strength bonus of about +10 (belt, book, level, base) and an AC of 38-40 depending on build This is balanced roughly against monsters of Cr20 or so A fighter without those +16 to +20 in AC bonus is a walking target -- combine a strength bonus more likely to be +5 or +6 and you hugely reduced the power at hand -- can you say monster bait ? making D&D work at low magic requires patches. If the patches cover the needed ground (IMO extra feats, skills and a level based defense) the system works great -- if not it changes for the worse, again YMMV My personal patches are Stat bonus alterations (2 @4,8,12,16,20) raise light shield to +2 raise heavy shield to +3 defense bonus (not vs touch) at 75% of bab (round down unless a fighter) feats @ 1,3,5,7,9,11,13,15,17,19 +2 skill points per class save bonus +1 at 4,,8,12,16,20 This allows me to hand out 1 to 3 items per character without hurting game balance and puts magical back in magic [/QUOTE]
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The "Low Magic"/"Rare Magic" Conundrum
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