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Story Hour
The Mésalliance. Part 1. (Updated 4/18.)
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<blockquote data-quote="Cheiromancer" data-source="post: 1340729" data-attributes="member: 141"><p>[rant mode on]</p><p>I think if people want to try to get forum immortality, they should start their own threads, not hitch-hike on others. I enjoy the insights and commentaries of posters to a thread, but I think the value of such posts are transitory- after a few months, almost all of them should go. A contribution or commentary by someone other than Sepulchrave would have to be pretty darn insightful and well-crafted to warrant being preserved indefinitely on what is, after all, <strong>Sepulchrave's</strong> Story Hour. </p><p></p><p>And if that discourages people from bumping... good! Elsewhere in these forums it is considered poor form to bump without adding content relevant to the thread. And really, in a story hour the main relevant content is the author's updates, posts by players, and so on- any *bump* by a reader, no matter how witty, is borderline at best.</p><p></p><p>I am aware of the argument that bumping helps attract new readers. I don't buy it: I think that new readers looking over the first few pages of the story hour forum will note the number of page views- they don't really need constant bumps to attract their attention. What worries me more is that bumps, while (hopeuflly) flattering to an author, can also place demands on his time and energy in a way bordering on rudeness.</p><p></p><p>Needless to say, I expect *this* post to be deleted in due time. </p><p>[rant mode off]</p><p></p><p>When last we checked on Mostin, he was researching a spell to prevent demons from teleporting all over the battlefield. I found a neat spell at the netbookofplanes.org web-site which I would like to quote here. To see the original, check out <a href="http://www.netbookofplanes.org/tiki-index.php?page=Seal+Plane" target="_blank">The Netbook of Planes (Spells: Seal Plane).</a></p><p></p><p><strong>Seal Plane</strong></p><p>Abjuration </p><p><strong>Level:</strong> Clr 9, Sor/Wiz 9 </p><p><strong>Components:</strong> V, S </p><p><strong>Casting Time:</strong> 10 minutes </p><p><strong>Range:</strong> See text </p><p><strong>Effect:</strong> Whole plane </p><p><strong>Duration:</strong> 10 minutes/level </p><p><strong>Saving Throw:</strong> None </p><p><strong>Spell Resistance:</strong> No </p><p></p><p>Casting <em>seal plane</em> while on a plane prevents all dimensional travel both to and from the plane for the duration of the spell. You must be on the plane you are sealing for this spell to work. Forms of movement barred by <em>seal plane</em> include <em>astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, lesser gate, maze, minor plane shift, plane shift, shadow walk, teleport, teleportation circle</em> and similar spell-like or psionic abilities. This spell also affects <em>portals</em> and other magical items that permit planar travel. </p><p></p><p><em>Seal plane</em> does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms such as a basilisk's gaze. Also, it does not prevent summoned creatures from disappearing at the end of a summoning spell. </p><p></p><p><strong>XP Cost:</strong> 3,000 XP.</p><p></p><p></p><p>I have never heard of a spell (epic or otherwise) whose area of effect included an entire plane! That would be an area that a DM would probably modify- especially if he makes it higher level (epic) and reduces the casting time and xp costs. Compare with <em>dimensional lock</em>.</p><p></p><p>And a *bump* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1340729, member: 141"] [rant mode on] I think if people want to try to get forum immortality, they should start their own threads, not hitch-hike on others. I enjoy the insights and commentaries of posters to a thread, but I think the value of such posts are transitory- after a few months, almost all of them should go. A contribution or commentary by someone other than Sepulchrave would have to be pretty darn insightful and well-crafted to warrant being preserved indefinitely on what is, after all, [b]Sepulchrave's[/b] Story Hour. And if that discourages people from bumping... good! Elsewhere in these forums it is considered poor form to bump without adding content relevant to the thread. And really, in a story hour the main relevant content is the author's updates, posts by players, and so on- any *bump* by a reader, no matter how witty, is borderline at best. I am aware of the argument that bumping helps attract new readers. I don't buy it: I think that new readers looking over the first few pages of the story hour forum will note the number of page views- they don't really need constant bumps to attract their attention. What worries me more is that bumps, while (hopeuflly) flattering to an author, can also place demands on his time and energy in a way bordering on rudeness. Needless to say, I expect *this* post to be deleted in due time. [rant mode off] When last we checked on Mostin, he was researching a spell to prevent demons from teleporting all over the battlefield. I found a neat spell at the netbookofplanes.org web-site which I would like to quote here. To see the original, check out [URL=http://www.netbookofplanes.org/tiki-index.php?page=Seal+Plane]The Netbook of Planes (Spells: Seal Plane).[/URL] [b]Seal Plane[/b] Abjuration [b]Level:[/b] Clr 9, Sor/Wiz 9 [b]Components:[/b] V, S [b]Casting Time:[/b] 10 minutes [b]Range:[/b] See text [b]Effect:[/b] Whole plane [b]Duration:[/b] 10 minutes/level [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No Casting [i]seal plane[/i] while on a plane prevents all dimensional travel both to and from the plane for the duration of the spell. You must be on the plane you are sealing for this spell to work. Forms of movement barred by [i]seal plane[/i] include [i]astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, lesser gate, maze, minor plane shift, plane shift, shadow walk, teleport, teleportation circle[/i] and similar spell-like or psionic abilities. This spell also affects [i]portals[/i] and other magical items that permit planar travel. [i]Seal plane[/i] does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms such as a basilisk's gaze. Also, it does not prevent summoned creatures from disappearing at the end of a summoning spell. [b]XP Cost:[/b] 3,000 XP. I have never heard of a spell (epic or otherwise) whose area of effect included an entire plane! That would be an area that a DM would probably modify- especially if he makes it higher level (epic) and reduces the casting time and xp costs. Compare with [i]dimensional lock[/i]. And a *bump* ;) [/QUOTE]
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The Mésalliance. Part 1. (Updated 4/18.)
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