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Playing the Game
Story Hour
The Mésalliance. Part 1. (Updated 4/18.)
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<blockquote data-quote="Lord_Fergus" data-source="post: 1342488" data-attributes="member: 6627"><p>Hi all, long-time reader first-time poster here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I have to say that the spell as listed is horribly overpowered. I could only imagine this spell as something usable by a deity with maybe the travel or magic portfolios. It could possibly be an epic spell but the costs and difficulty would be staggering - far beyond what our favourite adventurers currently could accomplish. A <em>Widened Dimensional Lock</em> would be an 11th level spell before any feats were used to lower the level of casting. That would stop dimensional travel in a 40' radius for 1 day. I would suggest modifying the spell as follows: Change the Effect to 1 mile/level of caster. The duration would be 1 min/caster level. A slight reduction in XP cost could be given but note that <em>Wish</em> could not "by the letter of the spell" accomplish the goal of this spell and that has a 5000 XP cost. I very much like Sepulchrave's usage of rituals involving multiple casters and this spell could certainly be an opportunity to further that end. An interesting twist would be to make the spell a divine ritual spell and have either a group of druids or clerics of the church cast it. </p><p> </p><p>Sepulchrave, thank you so much for reopening my eyes and the eyes of my gaming group to the joys of a rich storyline in game. Your story hour is much enjoyed and I even have my wife waiting eagerly for your next update and she gave up gaming long ago.</p><p> </p><p>Cheiromancer, thank you for your hard work with the compilation and all the extras you do. It is appreciated.</p><p> </p><p>Lord Fergus</p></blockquote><p></p>
[QUOTE="Lord_Fergus, post: 1342488, member: 6627"] Hi all, long-time reader first-time poster here :). I have to say that the spell as listed is horribly overpowered. I could only imagine this spell as something usable by a deity with maybe the travel or magic portfolios. It could possibly be an epic spell but the costs and difficulty would be staggering - far beyond what our favourite adventurers currently could accomplish. A [i]Widened Dimensional Lock[/i] would be an 11th level spell before any feats were used to lower the level of casting. That would stop dimensional travel in a 40' radius for 1 day. I would suggest modifying the spell as follows: Change the Effect to 1 mile/level of caster. The duration would be 1 min/caster level. A slight reduction in XP cost could be given but note that [i]Wish[/i] could not "by the letter of the spell" accomplish the goal of this spell and that has a 5000 XP cost. I very much like Sepulchrave's usage of rituals involving multiple casters and this spell could certainly be an opportunity to further that end. An interesting twist would be to make the spell a divine ritual spell and have either a group of druids or clerics of the church cast it. Sepulchrave, thank you so much for reopening my eyes and the eyes of my gaming group to the joys of a rich storyline in game. Your story hour is much enjoyed and I even have my wife waiting eagerly for your next update and she gave up gaming long ago. Cheiromancer, thank you for your hard work with the compilation and all the extras you do. It is appreciated. Lord Fergus [/QUOTE]
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Playing the Game
Story Hour
The Mésalliance. Part 1. (Updated 4/18.)
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