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Playing the Game
Story Hour
The Mésalliance. Part 1. (Updated 4/18.)
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<blockquote data-quote="grodog" data-source="post: 1385089" data-attributes="member: 1613"><p>Niiiice work Sep! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Interesting to see the Ahma sanctioning the use of assassination---at least through his approval of/association with Mostin and Shomei....</p><p></p><p>Just how many cubic gates does Graz'zt own, btw? It sounds like thousands and thousands---which throws the old 2-3 Miscellaneous Magic Items per campaign world (from the 1e DMG) right out the window <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'm surprised that Mostin, et al, haven't made use of fast-time planes in order to plot/plan their strategies and then assault Afqithan (and Graz'zt) after a relative-year-or-so of tactical- and magical planning conducted under the guidance of the Web of Motes. I suppose they may be safer in Wyre, with the interdict, but I'm sure they could find some backwater in the multiverse where Graz'zt wouldn't be likely to find them. </p><p></p><p>Speaking of the Web of Motes, Sep, how have the players worked through what they want the PCs to do while under its effects?</p></blockquote><p></p>
[QUOTE="grodog, post: 1385089, member: 1613"] Niiiice work Sep! :D Interesting to see the Ahma sanctioning the use of assassination---at least through his approval of/association with Mostin and Shomei.... Just how many cubic gates does Graz'zt own, btw? It sounds like thousands and thousands---which throws the old 2-3 Miscellaneous Magic Items per campaign world (from the 1e DMG) right out the window ;) I'm surprised that Mostin, et al, haven't made use of fast-time planes in order to plot/plan their strategies and then assault Afqithan (and Graz'zt) after a relative-year-or-so of tactical- and magical planning conducted under the guidance of the Web of Motes. I suppose they may be safer in Wyre, with the interdict, but I'm sure they could find some backwater in the multiverse where Graz'zt wouldn't be likely to find them. Speaking of the Web of Motes, Sep, how have the players worked through what they want the PCs to do while under its effects? [/QUOTE]
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Story Hour
The Mésalliance. Part 1. (Updated 4/18.)
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