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Story Hour
The Mésalliance. Part 1. (Updated 4/18.)
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<blockquote data-quote="Sepulchrave II" data-source="post: 1389919" data-attributes="member: 4303"><p>Forty, or thereabouts. Of the five hundred or so worlds which Graz'zt has an investment in, activities within the most intractable, lucrative or politically sensitive are overseen by nalfeshnees with <em>cubic gates</em>. Bear in mind that each <em>cubic gate</em> can be keyed to five planes other than Azzagrat. This requires a little mutitasking from the nalfeshnees, who each may have several worlds to administer.</p><p></p><p></p><p></p><p>We actually ran several 'what if' scenarios - e.g. putting Eadric up against Graz'zt and then Ainhorr in combat in order for the players to determine the likely course of events should it happen for real, and where possible lines of attack might lie. The most useful thing, however, was <em>information</em>.</p><p></p><p>Shomei 'knew' the areas of Zelatar which were accessible, and where Graz'zt would be at a certain time. Mostin determined the involvement of Kostchtchie and his allies, and the point of their arrival. The reactions by individuals (Menicau, Graz'zt, Samodoquol etc.) to certain events - if they occurred - were also revealed. This meant me keeping a big list of 'what ifs' and sticking to the outcomes as closely as possible. </p><p></p><p>Any kind of prescience in a game is difficult to run - this goes for <em>augury</em> and <em>divination</em> as much as for interpreting the <em>web of motes</em>. I was flexible after the augmentation had ended as well - there would have been information garnered during the divination which the characters would have known without the players necessarily having directly asked the questions - they spent time analyzing many aspects of Afqithan's politics. So a conversation might later go:</p><p></p><p>Dan (Mostin's player): "How many knights does Shondipere have?"</p><p></p><p>DM: "Nine."</p><p></p><p>Dan: "Are any areas of his fortress <em>dimensionally locked</em>"</p><p></p><p>DM: "No."</p><p></p><p>Dan: "Can he be <em>scried</em>?"</p><p></p><p>DM: "Yes."</p><p></p><p>etc. The amount of information that I would divulge would decrease over time, until a point arrived whereby 'normality' would return to the game wrt the players' knowledge. But the aftermath of the <em>web of motes</em> was actually harder to judge than the experience itself. </p><p></p><p></p><p></p><p>Epic spell, cast twice.</p><p></p><p></p><p></p><p><em>Shapechange 3.5</em>.</p><p></p><p></p><p></p><p></p><p>Yes, if sporadically at present.</p><p></p><p></p><p></p><p>Too many to count. This last one was from October.</p><p></p><p></p><p></p><p>No, even though I've glossed over or omitted a lot of stuff to try and speed things through.</p><p></p><p>Thanks for your continued interest, all.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1389919, member: 4303"] Forty, or thereabouts. Of the five hundred or so worlds which Graz'zt has an investment in, activities within the most intractable, lucrative or politically sensitive are overseen by nalfeshnees with [I]cubic gates[/I]. Bear in mind that each [I]cubic gate[/I] can be keyed to five planes other than Azzagrat. This requires a little mutitasking from the nalfeshnees, who each may have several worlds to administer. We actually ran several 'what if' scenarios - e.g. putting Eadric up against Graz'zt and then Ainhorr in combat in order for the players to determine the likely course of events should it happen for real, and where possible lines of attack might lie. The most useful thing, however, was [I]information[/I]. Shomei 'knew' the areas of Zelatar which were accessible, and where Graz'zt would be at a certain time. Mostin determined the involvement of Kostchtchie and his allies, and the point of their arrival. The reactions by individuals (Menicau, Graz'zt, Samodoquol etc.) to certain events - if they occurred - were also revealed. This meant me keeping a big list of 'what ifs' and sticking to the outcomes as closely as possible. Any kind of prescience in a game is difficult to run - this goes for [I]augury[/I] and [I]divination[/I] as much as for interpreting the [I]web of motes[/I]. I was flexible after the augmentation had ended as well - there would have been information garnered during the divination which the characters would have known without the players necessarily having directly asked the questions - they spent time analyzing many aspects of Afqithan's politics. So a conversation might later go: Dan (Mostin's player): "How many knights does Shondipere have?" DM: "Nine." Dan: "Are any areas of his fortress [I]dimensionally locked[/I]" DM: "No." Dan: "Can he be [I]scried[/I]?" DM: "Yes." etc. The amount of information that I would divulge would decrease over time, until a point arrived whereby 'normality' would return to the game wrt the players' knowledge. But the aftermath of the [I]web of motes[/I] was actually harder to judge than the experience itself. Epic spell, cast twice. [I]Shapechange 3.5[/I]. Yes, if sporadically at present. Too many to count. This last one was from October. No, even though I've glossed over or omitted a lot of stuff to try and speed things through. Thanks for your continued interest, all. [/QUOTE]
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The Mésalliance. Part 1. (Updated 4/18.)
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