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Story Hour
The Mésalliance. Part 2. (Updated 11/28)
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<blockquote data-quote="Lazybones" data-source="post: 1506468" data-attributes="member: 143"><p>I'm currently reading the third volume of Vance's <em>Lyonesse</em> and am struck by the similarities (I'm sure I've made this comparison before). As an author, I am constantly striving to bring together what I see as the five pillars of a story: rich description, believeable and "real" characters, complex dialogue, deep narrative/plot, and visceral action sequences. The challenge is accomplishing each of these structures without passing over that invisible line into "too far"; for example, depth of plot needs to be accomplished without drowning the reader in detail and complexity. Vance and Sep both seem to accomplish a perfect blending of these qualities in a way that seems effortless (but I am sure is not, in reality). In particular, I find the use of dialogue in this story to be extremely effective at conveying a mood or advancing the plot in a manner that would be excessive or unconvincing were it conducted through third person narrative. I am left with the impression that <em>Wyre</em> in its various chapters would operate as a work of theatre (where dialogue and character interaction are king) as effectively as, say, a motion picture. Though the action scenes would be cool to see done in VFX.</p><p></p><p>When I go back and reread my own work, I usually find one or more of those pillars to be lacking in a given segment. Thus in a sense, reading these updates is both inspiring and depressing (but in a good way). </p><p></p><p>Thanks, and looking forward to more, as always.</p><p></p><p>LB</p></blockquote><p></p>
[QUOTE="Lazybones, post: 1506468, member: 143"] I'm currently reading the third volume of Vance's [i]Lyonesse[/i] and am struck by the similarities (I'm sure I've made this comparison before). As an author, I am constantly striving to bring together what I see as the five pillars of a story: rich description, believeable and "real" characters, complex dialogue, deep narrative/plot, and visceral action sequences. The challenge is accomplishing each of these structures without passing over that invisible line into "too far"; for example, depth of plot needs to be accomplished without drowning the reader in detail and complexity. Vance and Sep both seem to accomplish a perfect blending of these qualities in a way that seems effortless (but I am sure is not, in reality). In particular, I find the use of dialogue in this story to be extremely effective at conveying a mood or advancing the plot in a manner that would be excessive or unconvincing were it conducted through third person narrative. I am left with the impression that [i]Wyre[/i] in its various chapters would operate as a work of theatre (where dialogue and character interaction are king) as effectively as, say, a motion picture. Though the action scenes would be cool to see done in VFX. When I go back and reread my own work, I usually find one or more of those pillars to be lacking in a given segment. Thus in a sense, reading these updates is both inspiring and depressing (but in a good way). Thanks, and looking forward to more, as always. LB [/QUOTE]
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The Mésalliance. Part 2. (Updated 11/28)
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