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THe mage and my new power point system
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<blockquote data-quote="Ace" data-source="post: 290061" data-attributes="member: 944"><p>Here is the power point system I am going to try in my next game.</p><p></p><p>It is inspired by Rolemaster, Umbragia, Some of my early efforts and the system used by a local GM Dave Bazlog</p><p></p><p>I am also converting the other classess but for now this is my Arcane caster class. </p><p></p><p>This isyetm will work with regular D$D, Shock point (Ala d20 modern) and Grim N Gritty equally well</p><p></p><p>The Sorcerer and Wizard are rolled into one class-- The Mage. </p><p></p><p>A mage has the normal abilities of a wizard, the simple weapons feat and wizard bonus feats. He must choose 1 prime attribute either Charisma or Intellegence.</p><p></p><p>There is no prepping of spells. Instead a mage learns spells as she can find them. </p><p>The training of each level will gain the Mage access to three 3 new spells</p><p>Additional spells are learned through study and if available may be purchased at 100 per level </p><p>Note that there are no scribing costs.</p><p></p><p>Skill list are as follows </p><p>If Charisma is chosen his skill list is Concentration (Con), Craft (Int), Profession (Wis), Scry (Int, exclusive skill), Diplomacy (Cha), Intimidation (CHa) Bluff (Cha) Knwledge Arcana (Int) 2 Extra Knowledges (Int)and Spellknowing (Cha)</p><p></p><p>If Intellegence is his chosen ability the list is </p><p>are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), Gadgetry (Int) Alchemy (Int) and Spellcraft (Int)</p><p></p><p>Instead of spells per day the Mage has Mana points </p><p></p><p>Mana points are calculated as </p><p>total of all spells per day (as Wizard) + 1 pt per spell level available each day.</p><p></p><p>Frex: </p><p>6th level mage: 16 Cha prime attribute--</p><p>his power pool is </p><p></p><p>Total spells 4,3,3, 2 =12+</p><p>Total Levels </p><p>4 x 0 +3 x 1+ 3 x 2+ 2 x 3= 27+</p><p>Bonus spell</p><p>1 l0 + 1 l1 +1 l2 +1 l3= total of 33</p><p></p><p>Each spell cost level+meta magic feat + 1</p><p>Offensive spells cost an additional +1 per die inflicted (max as usual) </p><p>Thus a fifth level fireball costs 9 points</p><p>OTOH a powerword kill costs only 10 (of course you have to be 17th level and have a prime attribute of 19 to cast it)</p><p></p><p>To use a Meta magic feats you must be able to cast a spell of the spell level +meta magic feat</p><p></p><p>E.G.-- 10 die maximized lightning bolt requires a 13th level caster and costs 3+1+10+4 a whopping 18 points.</p><p></p><p>A Meteor Swarm cost 34!! (9+1+24)</p><p></p><p>There are minor changes to a few feats but thats the basics---</p><p></p><p>Feedback?</p></blockquote><p></p>
[QUOTE="Ace, post: 290061, member: 944"] Here is the power point system I am going to try in my next game. It is inspired by Rolemaster, Umbragia, Some of my early efforts and the system used by a local GM Dave Bazlog I am also converting the other classess but for now this is my Arcane caster class. This isyetm will work with regular D$D, Shock point (Ala d20 modern) and Grim N Gritty equally well The Sorcerer and Wizard are rolled into one class-- The Mage. A mage has the normal abilities of a wizard, the simple weapons feat and wizard bonus feats. He must choose 1 prime attribute either Charisma or Intellegence. There is no prepping of spells. Instead a mage learns spells as she can find them. The training of each level will gain the Mage access to three 3 new spells Additional spells are learned through study and if available may be purchased at 100 per level Note that there are no scribing costs. Skill list are as follows If Charisma is chosen his skill list is Concentration (Con), Craft (Int), Profession (Wis), Scry (Int, exclusive skill), Diplomacy (Cha), Intimidation (CHa) Bluff (Cha) Knwledge Arcana (Int) 2 Extra Knowledges (Int)and Spellknowing (Cha) If Intellegence is his chosen ability the list is are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), Gadgetry (Int) Alchemy (Int) and Spellcraft (Int) Instead of spells per day the Mage has Mana points Mana points are calculated as total of all spells per day (as Wizard) + 1 pt per spell level available each day. Frex: 6th level mage: 16 Cha prime attribute-- his power pool is Total spells 4,3,3, 2 =12+ Total Levels 4 x 0 +3 x 1+ 3 x 2+ 2 x 3= 27+ Bonus spell 1 l0 + 1 l1 +1 l2 +1 l3= total of 33 Each spell cost level+meta magic feat + 1 Offensive spells cost an additional +1 per die inflicted (max as usual) Thus a fifth level fireball costs 9 points OTOH a powerword kill costs only 10 (of course you have to be 17th level and have a prime attribute of 19 to cast it) To use a Meta magic feats you must be able to cast a spell of the spell level +meta magic feat E.G.-- 10 die maximized lightning bolt requires a 13th level caster and costs 3+1+10+4 a whopping 18 points. A Meteor Swarm cost 34!! (9+1+24) There are minor changes to a few feats but thats the basics--- Feedback? [/QUOTE]
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