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General Tabletop Discussion
*Pathfinder & Starfinder
THe mage and my new power point system
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<blockquote data-quote="Ace" data-source="post: 290436" data-attributes="member: 944"><p>Thanks for the feedback all!</p><p></p><p>I calculated the point costs exactly as if Wizards spells per day were converted into power points.</p><p></p><p>I have playtested this in a matter of speaking, well the second edition anyway during a 1 shot Diablo Dungeon crawl--</p><p></p><p>The results were pretty good except that the mage basically was a magic missle machine gun--- I just didn't want, say a second and third level spell to become 5 magic missles spells per day so I implimted the extra "blast spell' cost</p><p></p><p>It also tweaks the flavor and encourages more "subtle" uses of magic.</p><p></p><p>For a more "Zap" friendly game just drop the extra cost.</p><p></p><p>As it is in the standard rules a wiz5 can cast 4/3/2/1 or 10 spells per day plus appropriate bonus spells</p><p></p><p>In the power point system he has 4+6+6+4 or 20 spell point worth of spells plus appropriate bonus for stats bonus.</p><p></p><p>This basically number of spells per level x spell level +1</p><p></p><p>The costs are spell level +1</p><p></p><p>Under my system he can do less zapping (5 three die magic missles or 2 five die fireballs) or more low level stuff (10 armor spells) or the exact same amount of regular non attack spells</p><p></p><p>If you drop the "Zap" penalty our mage can do 5 fireballs or even 10 magic missle spells (ouch)</p><p></p><p>I think if I were to use this system in a more regular version of D&D instead of the lower powered version I plan to I would drop the extra "zap" cost</p></blockquote><p></p>
[QUOTE="Ace, post: 290436, member: 944"] Thanks for the feedback all! I calculated the point costs exactly as if Wizards spells per day were converted into power points. I have playtested this in a matter of speaking, well the second edition anyway during a 1 shot Diablo Dungeon crawl-- The results were pretty good except that the mage basically was a magic missle machine gun--- I just didn't want, say a second and third level spell to become 5 magic missles spells per day so I implimted the extra "blast spell' cost It also tweaks the flavor and encourages more "subtle" uses of magic. For a more "Zap" friendly game just drop the extra cost. As it is in the standard rules a wiz5 can cast 4/3/2/1 or 10 spells per day plus appropriate bonus spells In the power point system he has 4+6+6+4 or 20 spell point worth of spells plus appropriate bonus for stats bonus. This basically number of spells per level x spell level +1 The costs are spell level +1 Under my system he can do less zapping (5 three die magic missles or 2 five die fireballs) or more low level stuff (10 armor spells) or the exact same amount of regular non attack spells If you drop the "Zap" penalty our mage can do 5 fireballs or even 10 magic missle spells (ouch) I think if I were to use this system in a more regular version of D&D instead of the lower powered version I plan to I would drop the extra "zap" cost [/QUOTE]
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THe mage and my new power point system
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