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The Magic Item Shop: Creative Expression Through Capitalism
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<blockquote data-quote="Zhaleskra" data-source="post: 7786481" data-attributes="member: 20544"><p>My feeling on magic item shops is "if it fits the genre". Final Fantasy CRPG? Sure! World Tree? Absolutely, but they're mostly going to be selling lowish complexity household or professional spells, easy enchantments a first year magical student could do for a term project. D&D or general fantasy tabletop RPG? Depends where you are. I'd prefer to have the armor and weapon merchants have a small stock of minor magic items, like in Might & Magic VI where if you went into a shop and selected their "Special" items, they had five magic items . . . that week, excluding the ones you already bought.</p><p></p><p>As I have said in a previous thread, or at least hopefully alluded to is "if there's a price for it in the book, I can buy it in a shop, in any town we happen to be in". While I have not seen that happen in play, it seems to me the way a lot of people here handle magic item shops.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 7786481, member: 20544"] My feeling on magic item shops is "if it fits the genre". Final Fantasy CRPG? Sure! World Tree? Absolutely, but they're mostly going to be selling lowish complexity household or professional spells, easy enchantments a first year magical student could do for a term project. D&D or general fantasy tabletop RPG? Depends where you are. I'd prefer to have the armor and weapon merchants have a small stock of minor magic items, like in Might & Magic VI where if you went into a shop and selected their "Special" items, they had five magic items . . . that week, excluding the ones you already bought. As I have said in a previous thread, or at least hopefully alluded to is "if there's a price for it in the book, I can buy it in a shop, in any town we happen to be in". While I have not seen that happen in play, it seems to me the way a lot of people here handle magic item shops. [/QUOTE]
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