Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Magic Item Shop: Creative Expression Through Capitalism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7787339" data-attributes="member: 29398"><p>Why oh why do people so quickly assume the ability to buy-sell magic items always represents the silly 3e extreme, that being fully stocked 'magic shoppes'?</p><p></p><p>Have your PC parties never come back from an adventure with a few magic items that none of them want, or can use? Have said parties never then tried to convert those items into something more useful - be it coin, other more useful items, or whatever?</p><p></p><p>Because if they have then <em>boom</em> you've got the germination of a magic item economy.</p><p></p><p>And <strong>if</strong> one then realizes there's almost certainly going to be items coming onto the market now and then from one or more of these other sources:</p><p></p><p>1 - other adventurers out there (a very reasonable assumption, or else where do replacement mid-high-level characters come from when needed?) who also occasionally come back from the field with things they don't need</p><p>2 - sales and transfers from current owners e.g. retired adventurers who don't need the items any more, or who have died without a will or family</p><p>3 - items commissioned (could even be by a PC) from an artificer or guild and then for whatever reason never picked up on completion</p><p>4 - items made by a PC with the specific intent of being sold, either to someone else within the party or "on spec" to whoever is willing to pay (and if a PC can do this, so can anyone else with the skill)</p><p></p><p><strong>Then</strong> there's quite realistically going to be a) some trade in those items, b) little or no choice in what happens to be available at any given time, and c) no single 'magic shoppe' where those items may all be found at once.</p><p></p><p>And the (was it 4e? 3e? I forget now) idea of turning unwanted items into 'residuum' is almost laughable: who in their right mind would melt a perfectly good item down for slag when there's almost certainly someone out there who could a) put it to good use and b) is willing to pay to buy it from you.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7787339, member: 29398"] Why oh why do people so quickly assume the ability to buy-sell magic items always represents the silly 3e extreme, that being fully stocked 'magic shoppes'? Have your PC parties never come back from an adventure with a few magic items that none of them want, or can use? Have said parties never then tried to convert those items into something more useful - be it coin, other more useful items, or whatever? Because if they have then [I]boom[/I] you've got the germination of a magic item economy. And [B]if[/B] one then realizes there's almost certainly going to be items coming onto the market now and then from one or more of these other sources: 1 - other adventurers out there (a very reasonable assumption, or else where do replacement mid-high-level characters come from when needed?) who also occasionally come back from the field with things they don't need 2 - sales and transfers from current owners e.g. retired adventurers who don't need the items any more, or who have died without a will or family 3 - items commissioned (could even be by a PC) from an artificer or guild and then for whatever reason never picked up on completion 4 - items made by a PC with the specific intent of being sold, either to someone else within the party or "on spec" to whoever is willing to pay (and if a PC can do this, so can anyone else with the skill) [B]Then[/B] there's quite realistically going to be a) some trade in those items, b) little or no choice in what happens to be available at any given time, and c) no single 'magic shoppe' where those items may all be found at once. And the (was it 4e? 3e? I forget now) idea of turning unwanted items into 'residuum' is almost laughable: who in their right mind would melt a perfectly good item down for slag when there's almost certainly someone out there who could a) put it to good use and b) is willing to pay to buy it from you. [B][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic Item Shop: Creative Expression Through Capitalism
Top