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The Magic Item Shop: Creative Expression Through Capitalism
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<blockquote data-quote="doctorbadwolf" data-source="post: 7788060" data-attributes="member: 6704184"><p>Give the gold expenditure tangible rewards. </p><p></p><p>If they want build a wall for a town, that town will probably reward them later, if not immediately. Maybe the blacksmith has some oricalcum in a chest in his basement that he's never had a commision significant enough to use, and the mayor has a ceremonial sword of a single piece of pure obsidian that was the property of the local lord when the area had a local lord, and he has no use for it because it isn't magical so it's a terrible weapon (too brittle to risk ever using, no matter how sharp), and the town guard captain is a bronze dragonborn with a little divine training from his time as a Knight of Bahamut before losing a leg in the last big war, and the town comes together to pay an artificer to help them craft an oricalcum bracelet that holds Absorb Elements and Protection From Evil and Good in it, and a sword that you can look through "sight beyond sight" style and see invisible things, that never chips or breaks, and has a +1 attack and damage from how razor sharp it is. </p><p></p><p>Or maybe the captain is willing to train someone in a new skill or ability, ala the alternate rewards optional rule in the DMG. </p><p></p><p>Or they build that Inn using Matt Collville's stronghold rules, or some of your own homebrew rules that give bonuses to resting in your own stronghold, and give you increased access to information from around the region, as well as a trickle of income that covers stuff like spell components, travel expenses, etc. </p><p></p><p>Maybe someone builds a mercantile company, and as a result gets free passage through it's operating area, and easier access to crafting materials. </p><p></p><p>It's DnD. You can do whatever you want.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7788060, member: 6704184"] Give the gold expenditure tangible rewards. If they want build a wall for a town, that town will probably reward them later, if not immediately. Maybe the blacksmith has some oricalcum in a chest in his basement that he's never had a commision significant enough to use, and the mayor has a ceremonial sword of a single piece of pure obsidian that was the property of the local lord when the area had a local lord, and he has no use for it because it isn't magical so it's a terrible weapon (too brittle to risk ever using, no matter how sharp), and the town guard captain is a bronze dragonborn with a little divine training from his time as a Knight of Bahamut before losing a leg in the last big war, and the town comes together to pay an artificer to help them craft an oricalcum bracelet that holds Absorb Elements and Protection From Evil and Good in it, and a sword that you can look through "sight beyond sight" style and see invisible things, that never chips or breaks, and has a +1 attack and damage from how razor sharp it is. Or maybe the captain is willing to train someone in a new skill or ability, ala the alternate rewards optional rule in the DMG. Or they build that Inn using Matt Collville's stronghold rules, or some of your own homebrew rules that give bonuses to resting in your own stronghold, and give you increased access to information from around the region, as well as a trickle of income that covers stuff like spell components, travel expenses, etc. Maybe someone builds a mercantile company, and as a result gets free passage through it's operating area, and easier access to crafting materials. It's DnD. You can do whatever you want. [/QUOTE]
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