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The Magic Item Shop: Creative Expression Through Capitalism
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<blockquote data-quote="doctorbadwolf" data-source="post: 7788100" data-attributes="member: 6704184"><p>Tell it to someone that opposes magic items as something you can spend your gold on, man. I'm answering the OP's request.</p><p></p><p>But beyond that, what I'm offering is "the chance to use all the gold I've looted on things that make a better adventurer". Is that your "chocolate", or is only "literally magic items, as such" chocolate? Because at that point, you're getting mad at the ice cream vendor for not offering the specific variety of chocolate you want, even though he's got 6 chocolate ice creams on offer. I love dark chocolate mint with as little sugar as possible, but I'm not mad every time a creamery or frozen yogurt shop doesn't have it. I just get one of the several other chocolate options. They certainly aren't doing something that requires any sort of "excuse" by not offering it.</p><p></p><p>The DMG's alternate rewards are equivalent to magic items. One of the rewards I listed was literally magic items.</p><p></p><p>If you're going to hyperbolically rant at me as if I've personally tried to take your fun away when I wasn't even talking to you, at least fully read the post of mine that you're quoting.</p><p></p><p>edit: Sacred Night! I just reread my own post, and literally the majority of my suggestions for rewards other than magic items are things that give tangible benefits to adventuring. </p><p></p><p>Even if we ignore the fact that information and free travel do make you better at adventuring and saving princesses, getting easier access to crafting materials literally <em>increases your ability to turn gold into magic items</em>. </p><p></p><p>Many of the Extended Rest benefits in Matt Collvile's Stronghold rules are <em>mechanical benefits that increase your efficacy in combat and exploration! </em></p><p><em></em></p><p><em>Every single suggestion I made includes mechanically beneficial rewards that make the PCs better at overcoming challenges in an adventure. </em></p><p></p><p>On top of all that, leaving magic items off the list is absolutely fine. You are not entitled to anyone catering to your preference. You can build your own campaigns however you want, and you can talk to your own DMs. The game absolutely, objectively, does not have any obligation whatsoever to make the basic core, default, rules cater to your playstyle. Period. You are one person in a community of millions, and they have weighed the preferences of as much of the community as they could get feedback from, and concluded that the best course of action was the one they chose. </p><p></p><p>If you can't deal with that, it isn't my damn problem, so don't come into a thread and reply to my post answering the OPs question acting like I've kicked your dog.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7788100, member: 6704184"] Tell it to someone that opposes magic items as something you can spend your gold on, man. I'm answering the OP's request. But beyond that, what I'm offering is "the chance to use all the gold I've looted on things that make a better adventurer". Is that your "chocolate", or is only "literally magic items, as such" chocolate? Because at that point, you're getting mad at the ice cream vendor for not offering the specific variety of chocolate you want, even though he's got 6 chocolate ice creams on offer. I love dark chocolate mint with as little sugar as possible, but I'm not mad every time a creamery or frozen yogurt shop doesn't have it. I just get one of the several other chocolate options. They certainly aren't doing something that requires any sort of "excuse" by not offering it. The DMG's alternate rewards are equivalent to magic items. One of the rewards I listed was literally magic items. If you're going to hyperbolically rant at me as if I've personally tried to take your fun away when I wasn't even talking to you, at least fully read the post of mine that you're quoting. edit: Sacred Night! I just reread my own post, and literally the majority of my suggestions for rewards other than magic items are things that give tangible benefits to adventuring. Even if we ignore the fact that information and free travel do make you better at adventuring and saving princesses, getting easier access to crafting materials literally [I]increases your ability to turn gold into magic items[/I]. Many of the Extended Rest benefits in Matt Collvile's Stronghold rules are [I]mechanical benefits that increase your efficacy in combat and exploration! Every single suggestion I made includes mechanically beneficial rewards that make the PCs better at overcoming challenges in an adventure. [/I] On top of all that, leaving magic items off the list is absolutely fine. You are not entitled to anyone catering to your preference. You can build your own campaigns however you want, and you can talk to your own DMs. The game absolutely, objectively, does not have any obligation whatsoever to make the basic core, default, rules cater to your playstyle. Period. You are one person in a community of millions, and they have weighed the preferences of as much of the community as they could get feedback from, and concluded that the best course of action was the one they chose. If you can't deal with that, it isn't my damn problem, so don't come into a thread and reply to my post answering the OPs question acting like I've kicked your dog. [/QUOTE]
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