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General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
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<blockquote data-quote="FireLance" data-source="post: 5023120" data-attributes="member: 3424"><p>Some further thoughts: there might also be ways to retain mechanical balance while allowing for more powerful magic items:</p><p></p><p>One idea could be magic items that are actually "worth" two, three or more magic items (say, a single magic item that is "worth" a 6th-level item, a 7th-level item and an 8th-level item). Using the standard treasure parcels, a DM would just give out that one item in place of three regular items. </p><p></p><p>Another possibility would be to have magic items whose full powers are only unlocked by feats. This is something that I have actually done in my home campaign. I gave out crystal shards that had various themes: a brown shard which was related to earth, a blue shard related to water, healing and acid, a green shard related to polymorph and poison, and a clear shard related to air and lightning. With these shards, the players could:</p><p></p><p>1. Invent a power related to the theme, and use it as a daily magic item power; and</p><p></p><p>2. If they spent a feat, exchange one of their encounter powers (of an appropriate level) for the shard power. </p><p></p><p>The players who have claimed a shard have come up with their own powers for them (except for the clear shard, which they just picked up last session), but none of them have taken up the power swap offer yet.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5023120, member: 3424"] Some further thoughts: there might also be ways to retain mechanical balance while allowing for more powerful magic items: One idea could be magic items that are actually "worth" two, three or more magic items (say, a single magic item that is "worth" a 6th-level item, a 7th-level item and an 8th-level item). Using the standard treasure parcels, a DM would just give out that one item in place of three regular items. Another possibility would be to have magic items whose full powers are only unlocked by feats. This is something that I have actually done in my home campaign. I gave out crystal shards that had various themes: a brown shard which was related to earth, a blue shard related to water, healing and acid, a green shard related to polymorph and poison, and a clear shard related to air and lightning. With these shards, the players could: 1. Invent a power related to the theme, and use it as a daily magic item power; and 2. If they spent a feat, exchange one of their encounter powers (of an appropriate level) for the shard power. The players who have claimed a shard have come up with their own powers for them (except for the clear shard, which they just picked up last session), but none of them have taken up the power swap offer yet. [/QUOTE]
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