Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5023286" data-attributes="member: 58197"><p>I've never seen anyone say this. Speaking as somebody who has in the past complained about the Expertise feats, my complaint is simply that the feat should have been built into the system from the beginning; we shouldn't have needed a feat-fix.</p><p></p><p>Given that it wasn't built into the system from the beginning, a feat-fix was probably necessary.</p><p></p><p>Back to the main topic of the thread: I don't think commoditized magic items are the problem with 4E, at least not by themselves. If the rest of the system were built differently, commoditized magic items could be left up to individual DMs to allow or not as they chose. Unfortunately, the problems in the system are greatly exacerbated by commoditization.</p><p></p><p>The problem is magic items having a direct and substantial impact on the core math of the game. This means the core math has to account for those items. This in turn means:</p><p></p><ul> <li data-xf-list-type="ul">The "best" magic items, the ones players agitate for, will always be the boring vanilla ones. Anything that boosts your core numbers is going to be strongly favored over quirky situational stuff.</li> <li data-xf-list-type="ul">Magic items have to come at a fairly well-defined rate and have a fairly well-defined power level, which imposes an extra burden on the DM to hand out loot in accordance with the system's needs. Furthermore, the items the DM is required to hand out (or provide money to buy/create) are the boring vanilla ones.</li> <li data-xf-list-type="ul">To the extent that the system incorporates commoditized magic items, prices in the game economy will be dictated by the need to keep high-level items out of the hands of low-level players. Thus the ludicrous prices for epic-level items, which make it very difficult to set reasonable prices in other sectors of the game economy. (For instance, they had to implement a clunky fix to the component cost of the Raise Dead ritual, to compensate for the fact that what's difficult and costly for a Heroic-tier character is a minor expense at Paragon and chump change at Epic.)</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 5023286, member: 58197"] I've never seen anyone say this. Speaking as somebody who has in the past complained about the Expertise feats, my complaint is simply that the feat should have been built into the system from the beginning; we shouldn't have needed a feat-fix. Given that it wasn't built into the system from the beginning, a feat-fix was probably necessary. Back to the main topic of the thread: I don't think commoditized magic items are the problem with 4E, at least not by themselves. If the rest of the system were built differently, commoditized magic items could be left up to individual DMs to allow or not as they chose. Unfortunately, the problems in the system are greatly exacerbated by commoditization. The problem is magic items having a direct and substantial impact on the core math of the game. This means the core math has to account for those items. This in turn means: [LIST] [*]The "best" magic items, the ones players agitate for, will always be the boring vanilla ones. Anything that boosts your core numbers is going to be strongly favored over quirky situational stuff. [*]Magic items have to come at a fairly well-defined rate and have a fairly well-defined power level, which imposes an extra burden on the DM to hand out loot in accordance with the system's needs. Furthermore, the items the DM is required to hand out (or provide money to buy/create) are the boring vanilla ones. [*]To the extent that the system incorporates commoditized magic items, prices in the game economy will be dictated by the need to keep high-level items out of the hands of low-level players. Thus the ludicrous prices for epic-level items, which make it very difficult to set reasonable prices in other sectors of the game economy. (For instance, they had to implement a clunky fix to the component cost of the Raise Dead ritual, to compensate for the fact that what's difficult and costly for a Heroic-tier character is a minor expense at Paragon and chump change at Epic.) [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
Top