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The Magic Items that WotC cannot publish
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<blockquote data-quote="Garthanos" data-source="post: 5023931" data-attributes="member: 82504"><p>And there you go... I am kind of glad WOTC magic items are on the functionally bland side I can squash multiple together and mingle with story and boom I have magic items that make the players wish lists envious.</p><p></p><p> I can up there potency but I am hesitant .. for instance I need a burden of the one ring mechanic that rocks.... so that at-will invisibility to everything but un-dead ... becomes a real choice instead of an every battle always on.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> anyone got ideas for cool detrimental effects and after effects for items.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5023931, member: 82504"] And there you go... I am kind of glad WOTC magic items are on the functionally bland side I can squash multiple together and mingle with story and boom I have magic items that make the players wish lists envious. I can up there potency but I am hesitant .. for instance I need a burden of the one ring mechanic that rocks.... so that at-will invisibility to everything but un-dead ... becomes a real choice instead of an every battle always on.:( anyone got ideas for cool detrimental effects and after effects for items. [/QUOTE]
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The Magic Items that WotC cannot publish
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