Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5024052" data-attributes="member: 3400"><p>That's my general take on it too. I can empathize with WotC wanting to design a game in which players can build their characters exactly how they want to. I can also empathize with them wanting to add in an easier magic item building subsystem. But it really does have unpleasant downstream effects. Quirky items that PCs used to get through horde placement get turned into cash to get stuff more regularly useful (the Big 6).</p><p></p><p>Back in 1e, you could sell your magic gear, sure. The DMG had prices for that. But it wasn't so easy to turn that back around into new magic gear by the rules. Getting the big 6 (or big 3-4 considering there were no amulets of natural armor and the rings of protection/cloaks of resistance did double-duty, and magic users didn't want a girdle of giant strength) was still desirable, but not such an easy strategy to pursue. Most PCs came away with 3 (weapon, armor, ring/cloak of protection) eventually and ended up having to be satisfied with the level of the magic they got - or went on quest to get better ones.</p><p>Most often, you sold magical gear to get the money you needed to train up a level or save up for a castle.</p><p></p><p>Simple magic item creation in 3.0 commoditized magic too much. And 4e hasn't exactly improved on that because it hasn't fundamentally changed that idea. The numbers have been fiddled with. That's all. But what's the solution? I can think of a few ideas.</p><p></p><p>1) Don't build assumptions about what magic PCs have into your challenge ratings or appropriate-level monster defenses. No need to keep up - no need to go with upgrade after upgrade. People will still want the upgrades to a certain extent, but won't feel they're so "mandatory". 4e may have relatively weak magic, but they're still built into the expectations of the system.</p><p></p><p>2) Make consumable magic fairly easy to make but permanent magic harder. Wondrous Items at 3rd level? I think NOT! In 1e/2e, 11th level was the norm when magic users started getting Enchant an Item.</p></blockquote><p></p>
[QUOTE="billd91, post: 5024052, member: 3400"] That's my general take on it too. I can empathize with WotC wanting to design a game in which players can build their characters exactly how they want to. I can also empathize with them wanting to add in an easier magic item building subsystem. But it really does have unpleasant downstream effects. Quirky items that PCs used to get through horde placement get turned into cash to get stuff more regularly useful (the Big 6). Back in 1e, you could sell your magic gear, sure. The DMG had prices for that. But it wasn't so easy to turn that back around into new magic gear by the rules. Getting the big 6 (or big 3-4 considering there were no amulets of natural armor and the rings of protection/cloaks of resistance did double-duty, and magic users didn't want a girdle of giant strength) was still desirable, but not such an easy strategy to pursue. Most PCs came away with 3 (weapon, armor, ring/cloak of protection) eventually and ended up having to be satisfied with the level of the magic they got - or went on quest to get better ones. Most often, you sold magical gear to get the money you needed to train up a level or save up for a castle. Simple magic item creation in 3.0 commoditized magic too much. And 4e hasn't exactly improved on that because it hasn't fundamentally changed that idea. The numbers have been fiddled with. That's all. But what's the solution? I can think of a few ideas. 1) Don't build assumptions about what magic PCs have into your challenge ratings or appropriate-level monster defenses. No need to keep up - no need to go with upgrade after upgrade. People will still want the upgrades to a certain extent, but won't feel they're so "mandatory". 4e may have relatively weak magic, but they're still built into the expectations of the system. 2) Make consumable magic fairly easy to make but permanent magic harder. Wondrous Items at 3rd level? I think NOT! In 1e/2e, 11th level was the norm when magic users started getting Enchant an Item. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
Top