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The Magic Items that WotC cannot publish
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<blockquote data-quote="Nebulous" data-source="post: 5025379" data-attributes="member: 31465"><p>Note that i do like the artifact rules quite a bit. but for one thing, having 5 members of a party with 5 sentient artifacts all talking in the heads about their own agendas can get really complex really fast. Artifacts striving for concordance or failing to meet that concordance, and having the DM track that for the players can also be hard.</p><p></p><p>I think the lesser artifacts are just introducing non-intelligent items that break the 4e mould that any PC can own. That's my take on it anyway. Maybe they use charges. Maybe they are ritual-based. Maybe they just queue-up several at-will powers from other classes and give them to you for free. </p><p></p><p>Of course you can also bend the existing artifact rules to do the same thing. I do like the artifacts and i already have several of them planted in my campaign, but they are more "story" oriented.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 5025379, member: 31465"] Note that i do like the artifact rules quite a bit. but for one thing, having 5 members of a party with 5 sentient artifacts all talking in the heads about their own agendas can get really complex really fast. Artifacts striving for concordance or failing to meet that concordance, and having the DM track that for the players can also be hard. I think the lesser artifacts are just introducing non-intelligent items that break the 4e mould that any PC can own. That's my take on it anyway. Maybe they use charges. Maybe they are ritual-based. Maybe they just queue-up several at-will powers from other classes and give them to you for free. Of course you can also bend the existing artifact rules to do the same thing. I do like the artifacts and i already have several of them planted in my campaign, but they are more "story" oriented. [/QUOTE]
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