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General Tabletop Discussion
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The Magic Items that WotC cannot publish
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<blockquote data-quote="Dausuul" data-source="post: 5026005" data-attributes="member: 58197"><p>See, here's the thing. Someone proposes working this item as a "rolling-over" artifact. I ask why. They say it's balanced that way. I reply that in order to make the concept work, they have stripped out the single balancing factor of artifacts.</p><p></p><p>So, I come back to asking... why? Why jump through all these hoops to pretend this is an artifact, when it's clearly not?</p><p></p><p>This is its own category of item. You can't just slot it into the "artifact" section of the D&D rules. It doesn't fit. It has to be balanced in a different way. That could mean giving the wielder a "level adjustment," or requiring the wielder to give up feats and powers, or simply making sure everyone in the party has one... there are a lot of possible solutions. But "call it an artifact" isn't one of them.</p><p></p><p>"I want a sailboat to go sailing."</p><p>"Here's a car."</p><p>"Why would I want a car?"</p><p>"It's less work to make it go."</p><p>"But a car would sink and wouldn't sail."</p><p>"Not if you waterproofed it, and attached a mast to the roof, and welded a keel to the underside."</p><p>"But making <em>that</em> go would require a huge amount of work."</p><p>"If you don't want to work to make it go, why do you want a sailboat?"</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5026005, member: 58197"] See, here's the thing. Someone proposes working this item as a "rolling-over" artifact. I ask why. They say it's balanced that way. I reply that in order to make the concept work, they have stripped out the single balancing factor of artifacts. So, I come back to asking... why? Why jump through all these hoops to pretend this is an artifact, when it's clearly not? This is its own category of item. You can't just slot it into the "artifact" section of the D&D rules. It doesn't fit. It has to be balanced in a different way. That could mean giving the wielder a "level adjustment," or requiring the wielder to give up feats and powers, or simply making sure everyone in the party has one... there are a lot of possible solutions. But "call it an artifact" isn't one of them. "I want a sailboat to go sailing." "Here's a car." "Why would I want a car?" "It's less work to make it go." "But a car would sink and wouldn't sail." "Not if you waterproofed it, and attached a mast to the roof, and welded a keel to the underside." "But making [i]that[/i] go would require a huge amount of work." "If you don't want to work to make it go, why do you want a sailboat?" [/QUOTE]
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