Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Windjammer" data-source="post: 5026417" data-attributes="member: 60075"><p>I'm not sure you're aware of how these items in 3E actually work. The remainder of my post (cross-posted from <a href="http://www.therpgsite.com/showthread.php?t=15942&page=15" target="_blank">this discussion</a>) will address this, and compare it to how this works in 4E. The gist of it is this:</p><p></p><p></p><p> </p><p>The book then presents a table with ca. 30 entries of the stock enhancements that the system presupposes the PCs to acquire from level 1 to 20, complete with appropriate body slot entries for items receiving that enhancement and the price boost of the item receiving the enhancement. </p><p></p><p>What that means is the following. From this point on, the DM can pretty much use, and come up with, any item he finds or can think of, and plaster the system-requirements onto them <em>as an added bonus</em> to whatever crazy other stuff the items do. The list works such that any combo of "stock effect + crazy stuff" he can dream of is possible. Heck, that's the reason why I can inject all the retro stupid that is Jeff Rients' "minor magic items" in his <em>Miscellanium of Cinder</em> into my 3.5 game <em>without wrecking the system's hardwired assumptions as to what magic items (minimally) do</em>. </p><p></p><p>By contrast, try to throw a sword of rat-farting into a 4E treasure parcel, and the system simply <em>won't compute</em> ("##error - hand slot entry: useless"). For 4E does it the other way round than 3.5. The authors of 4E don't ever give you a list of stock effects - just as they don't ever give you a template for building a new class or a new power - and instead feed you all the possible combos <em>they </em>can think of in their books. As a result, 4E books are (a) filled with endless repetitions of the same item over and over and over (20 tomes for the wizard instead of: 1 with a list of customization options) and (b) never <em>once </em>explain to the GM how he can handle the magic item system creatively once he has filled its base expectations.</p><p></p><p>In short, 3.5. respects the GM to tinker with the magic item system as he feels like, whereas 4E books are as opaque on the matter as possible. At least, as far as the gist of their printed output goes, for there's some good advice by Mearls on the issue <a href="http://www.therpgsite.com/showpost.php?p=215894&postcount=28" target="_blank">online</a>.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5026417, member: 60075"] I'm not sure you're aware of how these items in 3E actually work. The remainder of my post (cross-posted from [URL="http://www.therpgsite.com/showthread.php?t=15942&page=15"]this discussion[/URL]) will address this, and compare it to how this works in 4E. The gist of it is this: The book then presents a table with ca. 30 entries of the stock enhancements that the system presupposes the PCs to acquire from level 1 to 20, complete with appropriate body slot entries for items receiving that enhancement and the price boost of the item receiving the enhancement. What that means is the following. From this point on, the DM can pretty much use, and come up with, any item he finds or can think of, and plaster the system-requirements onto them [I]as an added bonus[/I] to whatever crazy other stuff the items do. The list works such that any combo of "stock effect + crazy stuff" he can dream of is possible. Heck, that's the reason why I can inject all the retro stupid that is Jeff Rients' "minor magic items" in his [I]Miscellanium of Cinder[/I] into my 3.5 game [I]without wrecking the system's hardwired assumptions as to what magic items (minimally) do[/I]. By contrast, try to throw a sword of rat-farting into a 4E treasure parcel, and the system simply [I]won't compute[/I] ("##error - hand slot entry: useless"). For 4E does it the other way round than 3.5. The authors of 4E don't ever give you a list of stock effects - just as they don't ever give you a template for building a new class or a new power - and instead feed you all the possible combos [I]they [/I]can think of in their books. As a result, 4E books are (a) filled with endless repetitions of the same item over and over and over (20 tomes for the wizard instead of: 1 with a list of customization options) and (b) never [I]once [/I]explain to the GM how he can handle the magic item system creatively once he has filled its base expectations. In short, 3.5. respects the GM to tinker with the magic item system as he feels like, whereas 4E books are as opaque on the matter as possible. At least, as far as the gist of their printed output goes, for there's some good advice by Mearls on the issue [URL="http://www.therpgsite.com/showpost.php?p=215894&postcount=28"]online[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic Items that WotC cannot publish
Top