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The Magic Items that WotC cannot publish
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<blockquote data-quote="DEFCON 1" data-source="post: 5027193" data-attributes="member: 7006"><p>If I'm reading things correctly... it sounds as though there are actually two camps within the "need more magical magic items" group. The first group feels that the current magic items are boring and flavorless from a <em>story and fluff</em> point-of-view... the second from a <em>single-power-per-item</em> point of view. Some want advances on the first, some on the second, and some want both.</p><p></p><p>In this regard, I think it is safe to guess that we players will probably see rules for the latter in either an upcoming AV or DMG... because as been pointed out, balancing items with multiple functions is mainly all about calculating item levels. We received the Magic Item Compendium late in the 3.5 cycle which showed us how to do it... so it's not a stretch to assume we'll receive the same in 4E, once they've presented any other rules they want to give us first.</p><p></p><p>However, as far as the former... we probably won't see that except in corner cases in like Manual of the Planes or Open Grave (where an item or two has an elaborate fluffy background to go along with its abilities). Because as we all know... one of 4Es mantras is to remove a lot of fluff from the mechanics, because they are putting the onus onto the DM to fluff to suit his/her campaign.</p><p></p><p>And this is where I think much of the disappointment lies... whereas in the old editions even something as mundane as a potion of invisibility could have several paragraphs written about it to describe what it is, how it looks, and what happens when it's used... 4E basically assumes you know all that aready, and relies the DM to describe/invent all the special things about it when the players find it... rather than have them just read off the text by rote.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5027193, member: 7006"] If I'm reading things correctly... it sounds as though there are actually two camps within the "need more magical magic items" group. The first group feels that the current magic items are boring and flavorless from a [I]story and fluff[/I] point-of-view... the second from a [I]single-power-per-item[/I] point of view. Some want advances on the first, some on the second, and some want both. In this regard, I think it is safe to guess that we players will probably see rules for the latter in either an upcoming AV or DMG... because as been pointed out, balancing items with multiple functions is mainly all about calculating item levels. We received the Magic Item Compendium late in the 3.5 cycle which showed us how to do it... so it's not a stretch to assume we'll receive the same in 4E, once they've presented any other rules they want to give us first. However, as far as the former... we probably won't see that except in corner cases in like Manual of the Planes or Open Grave (where an item or two has an elaborate fluffy background to go along with its abilities). Because as we all know... one of 4Es mantras is to remove a lot of fluff from the mechanics, because they are putting the onus onto the DM to fluff to suit his/her campaign. And this is where I think much of the disappointment lies... whereas in the old editions even something as mundane as a potion of invisibility could have several paragraphs written about it to describe what it is, how it looks, and what happens when it's used... 4E basically assumes you know all that aready, and relies the DM to describe/invent all the special things about it when the players find it... rather than have them just read off the text by rote. [/QUOTE]
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