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The Magic of Dusk - Magic The Gathering inspired setting.
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<blockquote data-quote="Michael Morris" data-source="post: 6403341" data-attributes="member: 87"><p>I will probably post an updated version of the lists this evening. I'm closing in on having all the colors have the same number of spells. Why is this important? Class balance - specifically, color replaces the class lists.</p><p></p><p>Bards pick spells from the Blue and Green lists. Their class ability to steal off other class' lists simply let's them splash one of the three other colors. Green decks do this all the time anyway thanks to cards like Birds of Paradise and Utopia tree, so it fits. Clerics pick spells from the Gold and Purple lists. Druids pick from the Green (of course) and Gold lists. Wizards Blue and Red (making them highly elemental in feel) and Warlocks Purple and Red. I have ideas for the sorcerer that aren't fully fleshed out.</p><p></p><p>Paladin's and rangers are on my mind. Eldrich Knights and Arcane Tricksters will probably be limited to a single color.</p><p></p><p>EDIT: Access to a color will be split into minor and major. The access lists above are major access - all the spells for that color. Minor access is only half of them. The iconic spells of each color require major access - things that are also iconic to their classes - for example, Entangle requires major access to Green, Cure Wounds requires major access to Yellow and so on.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6403341, member: 87"] I will probably post an updated version of the lists this evening. I'm closing in on having all the colors have the same number of spells. Why is this important? Class balance - specifically, color replaces the class lists. Bards pick spells from the Blue and Green lists. Their class ability to steal off other class' lists simply let's them splash one of the three other colors. Green decks do this all the time anyway thanks to cards like Birds of Paradise and Utopia tree, so it fits. Clerics pick spells from the Gold and Purple lists. Druids pick from the Green (of course) and Gold lists. Wizards Blue and Red (making them highly elemental in feel) and Warlocks Purple and Red. I have ideas for the sorcerer that aren't fully fleshed out. Paladin's and rangers are on my mind. Eldrich Knights and Arcane Tricksters will probably be limited to a single color. EDIT: Access to a color will be split into minor and major. The access lists above are major access - all the spells for that color. Minor access is only half of them. The iconic spells of each color require major access - things that are also iconic to their classes - for example, Entangle requires major access to Green, Cure Wounds requires major access to Yellow and so on. [/QUOTE]
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