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The Magic-User: a 4e alternate class
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4556203" data-attributes="member: 710"><p>Define... no describe evocative and interesting. Was Phantasmal Killer interesting? How about Finger of Death? How do you feel about the 4E "Bigby's Hand/Grasp" spells? </p><p>Or was it the incredible flexibility? </p><p></p><p>---</p><p></p><p>Flesh to Stone (Daily - Arcane, Implement, Transmutation)</p><p>Standard Action - Ranged 10</p><p>Target: One creature</p><p>Attack: Int vs Fort</p><p>Hit: </p><p>1d10+INT points of damage and the target is slowed and takes ongoing damage 10 and gains Resist 5 (all) (save ends). If the first save fails, the target is stunned, takes ongoing damage 15 and gains Resist 10 (all) (save ends). If the first save fails the target turns permanently into stone (gaining Resist 15 and temporary hit points equal to its bloodied value). The target also turns into stone if the damage from this spell would reduce its hit points to 0 or less. If it its hit points are reduced to 0 again, it is dead.</p><p>Sustain Minor: Repeat the attack against the target. </p><p>Special: If the target is turned into stone, only a Remove Affliction ritual can remove all conditions (except hit point damage) caused by this spell.</p><p></p><p>(Note: The ongoing damage and Resistance is "calibrated" so that the creature always takes 5 points of ongoing damage effectively. That's intentional. The idea of giving a small benefit as part of the spell is in a way an "anti-leader" function - ignore that target, it will soon be petrified and you won't deal any damage anyway...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4556203, member: 710"] Define... no describe evocative and interesting. Was Phantasmal Killer interesting? How about Finger of Death? How do you feel about the 4E "Bigby's Hand/Grasp" spells? Or was it the incredible flexibility? --- Flesh to Stone (Daily - Arcane, Implement, Transmutation) Standard Action - Ranged 10 Target: One creature Attack: Int vs Fort Hit: 1d10+INT points of damage and the target is slowed and takes ongoing damage 10 and gains Resist 5 (all) (save ends). If the first save fails, the target is stunned, takes ongoing damage 15 and gains Resist 10 (all) (save ends). If the first save fails the target turns permanently into stone (gaining Resist 15 and temporary hit points equal to its bloodied value). The target also turns into stone if the damage from this spell would reduce its hit points to 0 or less. If it its hit points are reduced to 0 again, it is dead. Sustain Minor: Repeat the attack against the target. Special: If the target is turned into stone, only a Remove Affliction ritual can remove all conditions (except hit point damage) caused by this spell. (Note: The ongoing damage and Resistance is "calibrated" so that the creature always takes 5 points of ongoing damage effectively. That's intentional. The idea of giving a small benefit as part of the spell is in a way an "anti-leader" function - ignore that target, it will soon be petrified and you won't deal any damage anyway...) [/QUOTE]
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