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The Magic-Walmart myth
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<blockquote data-quote="Quasqueton" data-source="post: 3605995" data-attributes="member: 3854"><p>Buying and selling magic items does not imply a Magic-Walmart. Can the PCs buy full plate armor? How about 3 suits for their henchmen? Does this mean full plate armor hangs on racks in an Armor-Walmart?</p><p></p><p>Can the PCs buy a sailing ship? Can they sell a sailing ship they captured? Does this mean there are new and used ship lots?</p><p></p><p>Can the PCs buy a spyglass? A waterclock? Thunderstones? Alchemist fire? Holy water? Are there Mundane-Walmarts?</p><p></p><p>Just because a DM allows PCs to purchase expensive items (magical or mundane) does not mean there are anything like a Walmart. It usually just means that the DM (and the Players) don't want to role play out the shopping expedition -- skip the boring stuff to get back to the adventure.</p><p></p><p>Say the PCs come back from the dungeon with some loot to spend. One PC wants to buy a suit of full plate armor (1,500gp), one wants to buy a spyglass (1,000gp), one wants to buy four tanglefoot bags (200gp), one wants to buy a heavy warhorse (400gp), one wants to buy a potion of cure light wounds and a potion of invisibility (50gp and 300gp), and one wants to buy a +1 chain shirt (1,250gp). Are any of these purchases made at any kind of Walmart store? Are the magic item purchases more game breaking than the mundane item purchases?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3605995, member: 3854"] Buying and selling magic items does not imply a Magic-Walmart. Can the PCs buy full plate armor? How about 3 suits for their henchmen? Does this mean full plate armor hangs on racks in an Armor-Walmart? Can the PCs buy a sailing ship? Can they sell a sailing ship they captured? Does this mean there are new and used ship lots? Can the PCs buy a spyglass? A waterclock? Thunderstones? Alchemist fire? Holy water? Are there Mundane-Walmarts? Just because a DM allows PCs to purchase expensive items (magical or mundane) does not mean there are anything like a Walmart. It usually just means that the DM (and the Players) don't want to role play out the shopping expedition -- skip the boring stuff to get back to the adventure. Say the PCs come back from the dungeon with some loot to spend. One PC wants to buy a suit of full plate armor (1,500gp), one wants to buy a spyglass (1,000gp), one wants to buy four tanglefoot bags (200gp), one wants to buy a heavy warhorse (400gp), one wants to buy a potion of cure light wounds and a potion of invisibility (50gp and 300gp), and one wants to buy a +1 chain shirt (1,250gp). Are any of these purchases made at any kind of Walmart store? Are the magic item purchases more game breaking than the mundane item purchases? Quasqueton [/QUOTE]
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