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The Magic-Walmart myth
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<blockquote data-quote="kaomera" data-source="post: 3606241" data-attributes="member: 38357"><p>I agree. The real "Magic Wal-Mart" in FR is Waterdeep. This isn't even a FR thing, by the DMG a sufficiently large city will have nearly anything, including magic, that the PCs might want to buy. Calling it a "Magic Wal-Mart" is an exaggeration, but often not too much of one. Players tend to want cool, shiny stuff for their characters, sometimes without regard for the effects that may have on the game ~ that's the DM's problem. But it can be hard (lead to arguments) to put a lid on such purchases, because the rules say it's OK. Couple this with the fact that most groups don't really want to roleplay out every second of a "shopping trip", and you can get the same effect as if you really had just gone down to a one-stop magical warehouse store and bought yourself some <em>+3 Vorpal Plate Barding of the Bad Example It's Early Leave Me Alone</em>. It's simple enough to fix. One line in your house-rules that says: "Magic items tend not to be on the open market, expect to spend at least a day to a week per 1000gp of value to find such an item, regardless of local community gp limits." tends to fix it fairly well, at least if your PCs have got anything at all better to do than hang around a given city for possibly months on end...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3606241, member: 38357"] I agree. The real "Magic Wal-Mart" in FR is Waterdeep. This isn't even a FR thing, by the DMG a sufficiently large city will have nearly anything, including magic, that the PCs might want to buy. Calling it a "Magic Wal-Mart" is an exaggeration, but often not too much of one. Players tend to want cool, shiny stuff for their characters, sometimes without regard for the effects that may have on the game ~ that's the DM's problem. But it can be hard (lead to arguments) to put a lid on such purchases, because the rules say it's OK. Couple this with the fact that most groups don't really want to roleplay out every second of a "shopping trip", and you can get the same effect as if you really had just gone down to a one-stop magical warehouse store and bought yourself some [I]+3 Vorpal Plate Barding of the Bad Example It's Early Leave Me Alone[/I]. It's simple enough to fix. One line in your house-rules that says: "Magic items tend not to be on the open market, expect to spend at least a day to a week per 1000gp of value to find such an item, regardless of local community gp limits." tends to fix it fairly well, at least if your PCs have got anything at all better to do than hang around a given city for possibly months on end... [/QUOTE]
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