Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3606338" data-attributes="member: 11760"><p>For what it's worth, one of those at least partially responsible for the 3E magic item assumptions, Monte Cook, has magic items purchasable -- to an extent -- in his campaign setting.</p><p></p><p>In Ptolus, there's three tiers of magic item sales:</p><p></p><p>1) Most temples sell holy water (with possible restrictions depending on the customer), and may sell healing/curative potions and low level scrolls. Given the uneasy relationships between the faiths in the city, not everyone can get a potion or scroll from every temple, and even those faiths that will sell to a given customer won't necessarily sell out of every temple. The pseudo-medieval-Catholic Church -- Lothianism -- has one church out of the many in town that sells these, and it's the church for the dirty, dirty adventurers, the equivalent of a Midnight Mission sort of place. When your players decide they want to worship one of the city's wackier gods, they may well be shutting themselves out of the low end magic item market. (And if they worship Lothian, there's all sorts of complex things they've just signed up for, as you might imagine.) I think this is pretty similar to how a lot of DMs handle potions/scrolls/holy water anyway.</p><p></p><p>2) Ptolus is built on the ruins of multiple civilizations, including the laboratory/armory/barracks of Ye Olde Evil Wizard, so magic items trickle up with adventurers periodically and there's a store or two that specifically traffics in them. The inventory here is explicitly limited and includes a few bozo items that no one's going to be excited to get.</p><p></p><p>3) Finally, there's a group that makes magic items to order, but they're a lot closer to scary real world arms merchants or violent drug dealers. They have a bad habit of murdering anyone who starts selling magic items without being affiliated (making items for friends is OK) and the power to back it up. Since they're a semi-secret arm of a prominent organization, there's lots of people they might not actually take on as customers (assuming said people can find them to begin with) and if they provide a product, there's no saying it'll work as intended. And, most importantly, since the Dreaming Apothecary has no actual storefront per se, they're the easiest to drop out of the setting for DMs who don't like them. I suspect that Monte didn't have their wares constantly available, given how he wrote them up. I know that if my gnome illusionist/bard ever gets high enough to have the money and desire for a magic item, I'd be a LOT more comfortable getting a friend to make it for me than dealing with the scary-ass Dreaming Apothecary.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3606338, member: 11760"] For what it's worth, one of those at least partially responsible for the 3E magic item assumptions, Monte Cook, has magic items purchasable -- to an extent -- in his campaign setting. In Ptolus, there's three tiers of magic item sales: 1) Most temples sell holy water (with possible restrictions depending on the customer), and may sell healing/curative potions and low level scrolls. Given the uneasy relationships between the faiths in the city, not everyone can get a potion or scroll from every temple, and even those faiths that will sell to a given customer won't necessarily sell out of every temple. The pseudo-medieval-Catholic Church -- Lothianism -- has one church out of the many in town that sells these, and it's the church for the dirty, dirty adventurers, the equivalent of a Midnight Mission sort of place. When your players decide they want to worship one of the city's wackier gods, they may well be shutting themselves out of the low end magic item market. (And if they worship Lothian, there's all sorts of complex things they've just signed up for, as you might imagine.) I think this is pretty similar to how a lot of DMs handle potions/scrolls/holy water anyway. 2) Ptolus is built on the ruins of multiple civilizations, including the laboratory/armory/barracks of Ye Olde Evil Wizard, so magic items trickle up with adventurers periodically and there's a store or two that specifically traffics in them. The inventory here is explicitly limited and includes a few bozo items that no one's going to be excited to get. 3) Finally, there's a group that makes magic items to order, but they're a lot closer to scary real world arms merchants or violent drug dealers. They have a bad habit of murdering anyone who starts selling magic items without being affiliated (making items for friends is OK) and the power to back it up. Since they're a semi-secret arm of a prominent organization, there's lots of people they might not actually take on as customers (assuming said people can find them to begin with) and if they provide a product, there's no saying it'll work as intended. And, most importantly, since the Dreaming Apothecary has no actual storefront per se, they're the easiest to drop out of the setting for DMs who don't like them. I suspect that Monte didn't have their wares constantly available, given how he wrote them up. I know that if my gnome illusionist/bard ever gets high enough to have the money and desire for a magic item, I'd be a LOT more comfortable getting a friend to make it for me than dealing with the scary-ass Dreaming Apothecary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top