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The Magic-Walmart myth
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<blockquote data-quote="DungeonMaester" data-source="post: 3606372" data-attributes="member: 44384"><p>In my 15 years experience, the magic item Wal-Mart has been around before wal-mart as far I can tell. believe it or not, only 1 DM I ever said, No, had the magic store does not have anything you could want to buy. There are alot of Dms out there who just say "Ok, what do you want to buy? Alright, do you have the money?" </p><p></p><p>I have rejected magic items in my campaigns only because they are story devices in my campaigns, not power ups, and as much as I hate to say it because it (Clee-Shay)[Sp] the video game mentality even though in the mid 80s when I was 8 and started playing D&D at the same time as i got my first NES, the same thing was happening. </p><p></p><p>For me, its not 'hate' per say, just a rejection of the idea that a character is only as good as his magic items. In 3.5 like in 1st ed, when ever a problem came up all players would stop and search there character sheets for something to help, rather then doing any problem solving. In 3.5 I had the same trouble, only more so because people would open up books and argue about a mechanic and how it would work. </p><p></p><p>D&D and rpg in general is like a art form because it is all arbitrary to personal experiences. There is no myth, only flat out lies.</p><p></p><p>Just my 2 copper pieces.</p><p></p><p>---Rusty</p></blockquote><p></p>
[QUOTE="DungeonMaester, post: 3606372, member: 44384"] In my 15 years experience, the magic item Wal-Mart has been around before wal-mart as far I can tell. believe it or not, only 1 DM I ever said, No, had the magic store does not have anything you could want to buy. There are alot of Dms out there who just say "Ok, what do you want to buy? Alright, do you have the money?" I have rejected magic items in my campaigns only because they are story devices in my campaigns, not power ups, and as much as I hate to say it because it (Clee-Shay)[Sp] the video game mentality even though in the mid 80s when I was 8 and started playing D&D at the same time as i got my first NES, the same thing was happening. For me, its not 'hate' per say, just a rejection of the idea that a character is only as good as his magic items. In 3.5 like in 1st ed, when ever a problem came up all players would stop and search there character sheets for something to help, rather then doing any problem solving. In 3.5 I had the same trouble, only more so because people would open up books and argue about a mechanic and how it would work. D&D and rpg in general is like a art form because it is all arbitrary to personal experiences. There is no myth, only flat out lies. Just my 2 copper pieces. ---Rusty [/QUOTE]
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