Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 3606375" data-attributes="member: 944"><p>I prefer to let the players get what they want when they want it with few limitations. While there isn't a magic items Wal-Mart or any other kind of big box retailer there are lots of places that buy and sell magic items.</p><p></p><p>A artificer can get you most items as can a church of the merchant god, a magesmith, druids, a decently high level wizard, sutler, auction houses, magic item specialty shops etc etc . Hell if the PC' meet the prerequisites and have the power components they can make it themselves.</p><p></p><p>Magic items in D&D are just stuff, no more magical than say a flashlight in the real world.</p><p></p><p> What sets people off is the power curve -- as an example weapons IRL might come in cheap (a norinco 45) good (a colt 45) and custom (les baer custom shop) -- D&D weapons have 10 gradients plus hundreds of options with tangible effects.</p><p></p><p>To repeat -- magic items are stuff, no more special than non magic stuff in game context -- just more trouble to make. </p><p></p><p>They should be available anywhere there is a market for them. I am cool with wealth limits -- After all there are no Porsche dealers in Togo but any decent sized city will have anything a person might want to buy or have commissioned (if the market is small) . </p><p></p><p>Once the PC's reach high level they are powers unto themselves and can do (subject only to other high level types) anything they want -- this takes away the power of the state to regulate them as well, so legal codes often are ignored if anyone bothers with them -- possession is 9/10's of the law if you will </p><p></p><p>As powerful people they can get what they want. There is always someone willing to serve the strong. Low level types OTOH might need a patron.</p></blockquote><p></p>
[QUOTE="Ace, post: 3606375, member: 944"] I prefer to let the players get what they want when they want it with few limitations. While there isn't a magic items Wal-Mart or any other kind of big box retailer there are lots of places that buy and sell magic items. A artificer can get you most items as can a church of the merchant god, a magesmith, druids, a decently high level wizard, sutler, auction houses, magic item specialty shops etc etc . Hell if the PC' meet the prerequisites and have the power components they can make it themselves. Magic items in D&D are just stuff, no more magical than say a flashlight in the real world. What sets people off is the power curve -- as an example weapons IRL might come in cheap (a norinco 45) good (a colt 45) and custom (les baer custom shop) -- D&D weapons have 10 gradients plus hundreds of options with tangible effects. To repeat -- magic items are stuff, no more special than non magic stuff in game context -- just more trouble to make. They should be available anywhere there is a market for them. I am cool with wealth limits -- After all there are no Porsche dealers in Togo but any decent sized city will have anything a person might want to buy or have commissioned (if the market is small) . Once the PC's reach high level they are powers unto themselves and can do (subject only to other high level types) anything they want -- this takes away the power of the state to regulate them as well, so legal codes often are ignored if anyone bothers with them -- possession is 9/10's of the law if you will As powerful people they can get what they want. There is always someone willing to serve the strong. Low level types OTOH might need a patron. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Magic-Walmart myth
Top